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- from __future__ import annotations
- import numpy as np
- TILE_PIXELS = 32
- # Map of color names to RGB values
- COLORS = {
- "red": np.array([255, 0, 0]),
- "green": np.array([0, 255, 0]),
- "blue": np.array([0, 0, 255]),
- "purple": np.array([112, 39, 195]),
- "yellow": np.array([255, 255, 0]),
- "grey": np.array([100, 100, 100]),
- }
- COLOR_NAMES = sorted(list(COLORS.keys()))
- # Used to map colors to integers
- COLOR_TO_IDX = {"red": 0, "green": 1, "blue": 2, "purple": 3, "yellow": 4, "grey": 5}
- IDX_TO_COLOR = dict(zip(COLOR_TO_IDX.values(), COLOR_TO_IDX.keys()))
- # Map of object type to integers
- OBJECT_TO_IDX = {
- "unseen": 0,
- "empty": 1,
- "wall": 2,
- "floor": 3,
- "door": 4,
- "key": 5,
- "ball": 6,
- "box": 7,
- "goal": 8,
- "lava": 9,
- "agent": 10,
- }
- IDX_TO_OBJECT = dict(zip(OBJECT_TO_IDX.values(), OBJECT_TO_IDX.keys()))
- # Map of state names to integers
- STATE_TO_IDX = {
- "open": 0,
- "closed": 1,
- "locked": 2,
- }
- # Map of agent direction indices to vectors
- DIR_TO_VEC = [
- # Pointing right (positive X)
- np.array((1, 0)),
- # Down (positive Y)
- np.array((0, 1)),
- # Pointing left (negative X)
- np.array((-1, 0)),
- # Up (negative Y)
- np.array((0, -1)),
- ]
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