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- import itertools as itt
- import numpy as np
- from gym_minigrid.minigrid import Goal, Grid, Lava, MiniGridEnv, MissionSpace
- class CrossingEnv(MiniGridEnv):
- """
- Environment with wall or lava obstacles, sparse reward.
- """
- def __init__(self, size=9, num_crossings=1, obstacle_type=Lava, **kwargs):
- self.num_crossings = num_crossings
- self.obstacle_type = obstacle_type
- if obstacle_type == Lava:
- mission_space = MissionSpace(
- mission_func=lambda: "avoid the lava and get to the green goal square"
- )
- else:
- mission_space = MissionSpace(
- mission_func=lambda: "find the opening and get to the green goal square"
- )
- super().__init__(
- mission_space=mission_space,
- grid_size=size,
- max_steps=4 * size * size,
- # Set this to True for maximum speed
- see_through_walls=False,
- **kwargs
- )
- def _gen_grid(self, width, height):
- assert width % 2 == 1 and height % 2 == 1 # odd size
- # Create an empty grid
- self.grid = Grid(width, height)
- # Generate the surrounding walls
- self.grid.wall_rect(0, 0, width, height)
- # Place the agent in the top-left corner
- self.agent_pos = np.array((1, 1))
- self.agent_dir = 0
- # Place a goal square in the bottom-right corner
- self.put_obj(Goal(), width - 2, height - 2)
- # Place obstacles (lava or walls)
- v, h = object(), object() # singleton `vertical` and `horizontal` objects
- # Lava rivers or walls specified by direction and position in grid
- rivers = [(v, i) for i in range(2, height - 2, 2)]
- rivers += [(h, j) for j in range(2, width - 2, 2)]
- self.np_random.shuffle(rivers)
- rivers = rivers[: self.num_crossings] # sample random rivers
- rivers_v = sorted(pos for direction, pos in rivers if direction is v)
- rivers_h = sorted(pos for direction, pos in rivers if direction is h)
- obstacle_pos = itt.chain(
- itt.product(range(1, width - 1), rivers_h),
- itt.product(rivers_v, range(1, height - 1)),
- )
- for i, j in obstacle_pos:
- self.put_obj(self.obstacle_type(), i, j)
- # Sample path to goal
- path = [h] * len(rivers_v) + [v] * len(rivers_h)
- self.np_random.shuffle(path)
- # Create openings
- limits_v = [0] + rivers_v + [height - 1]
- limits_h = [0] + rivers_h + [width - 1]
- room_i, room_j = 0, 0
- for direction in path:
- if direction is h:
- i = limits_v[room_i + 1]
- j = self.np_random.choice(
- range(limits_h[room_j] + 1, limits_h[room_j + 1])
- )
- room_i += 1
- elif direction is v:
- i = self.np_random.choice(
- range(limits_v[room_i] + 1, limits_v[room_i + 1])
- )
- j = limits_h[room_j + 1]
- room_j += 1
- else:
- assert False
- self.grid.set(i, j, None)
- self.mission = (
- "avoid the lava and get to the green goal square"
- if self.obstacle_type == Lava
- else "find the opening and get to the green goal square"
- )
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