dynamicobstacles.py 4.0 KB

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  1. from gym_minigrid.minigrid import *
  2. from gym_minigrid.register import register
  3. from operator import add
  4. class DynamicObstaclesEnv(MiniGridEnv):
  5. """
  6. Single-room square grid environment with moving obstacles
  7. """
  8. def __init__(
  9. self,
  10. size=8,
  11. agent_start_pos=(1, 1),
  12. agent_start_dir=0,
  13. n_obstacles=4,
  14. show_obstacles=True
  15. ):
  16. self.agent_start_pos = agent_start_pos
  17. self.agent_start_dir = agent_start_dir
  18. self.show_obstacles = show_obstacles
  19. # Reduce obstacles if there are too many
  20. if n_obstacles <= size/2 + 1:
  21. self.n_obstacles = int(n_obstacles)
  22. else:
  23. self.n_obstacles = int(size/2)
  24. super().__init__(
  25. grid_size=size,
  26. max_steps=4 * size * size,
  27. # Set this to True for maximum speed
  28. see_through_walls=True,
  29. )
  30. # Allow only 3 actions permitted: left, right, forward
  31. self.action_space = spaces.Discrete(self.actions.forward + 1)
  32. self.reward_range = (-1, 1)
  33. def _gen_grid(self, width, height):
  34. # Create an empty grid
  35. self.grid = Grid(width, height)
  36. # Generate the surrounding walls
  37. self.grid.wall_rect(0, 0, width, height)
  38. # Place a goal square in the bottom-right corner
  39. self.grid.set(width - 2, height - 2, Goal())
  40. # Place the agent
  41. if self.agent_start_pos is not None:
  42. self.agent_pos = self.agent_start_pos
  43. self.agent_dir = self.agent_start_dir
  44. else:
  45. self.place_agent()
  46. # Place obstacles
  47. if self.show_obstacles:
  48. self.obstacles = []
  49. for i_obst in range(self.n_obstacles):
  50. self.obstacles.append(Ball())
  51. self.place_obj(self.obstacles[i_obst], max_tries=100)
  52. self.mission = "get to the green goal square"
  53. def step(self, action):
  54. # Invalid action
  55. if action >= self.action_space.n:
  56. action = 0
  57. obs, reward, done, info = MiniGridEnv.step(self, action)
  58. # Update obstacle positions
  59. if self.show_obstacles:
  60. for i_obst in range(len(self.obstacles)):
  61. old_pos = self.obstacles[i_obst].cur_pos
  62. top = tuple(map(add, old_pos, (-1, -1)))
  63. self.grid.set(*old_pos, None)
  64. self.place_obj(self.obstacles[i_obst], top=top, size=(3,3), max_tries=100)
  65. if np.array_equal(self.obstacles[i_obst].cur_pos, self.agent_pos):
  66. reward = -1
  67. done = True
  68. return obs, reward, done, info
  69. class DynamicObstaclesEnv5x5(DynamicObstaclesEnv):
  70. def __init__(self):
  71. super().__init__(size=5, n_obstacles=2)
  72. class DynamicObstaclesRandomEnv5x5(DynamicObstaclesEnv):
  73. def __init__(self):
  74. super().__init__(size=5, agent_start_pos=None, n_obstacles=2)
  75. class DynamicObstaclesEnv6x6(DynamicObstaclesEnv):
  76. def __init__(self):
  77. super().__init__(size=6, n_obstacles=3)
  78. class DynamicObstaclesRandomEnv6x6(DynamicObstaclesEnv):
  79. def __init__(self):
  80. super().__init__(size=6, agent_start_pos=None, n_obstacles=3)
  81. class DynamicObstaclesEnv16x16(DynamicObstaclesEnv):
  82. def __init__(self):
  83. super().__init__(size=16, n_obstacles=8)
  84. register(
  85. id='MiniGrid-Dynamic-Obstacles-5x5-v0',
  86. entry_point='gym_minigrid.envs:DynamicObstaclesEnv5x5'
  87. )
  88. register(
  89. id='MiniGrid-Dynamic-Obstacles-Random-5x5-v0',
  90. entry_point='gym_minigrid.envs:DynamicObstaclesRandomEnv5x5'
  91. )
  92. register(
  93. id='MiniGrid-Dynamic-Obstacles-6x6-v0',
  94. entry_point='gym_minigrid.envs:DynamicObstaclesEnv6x6'
  95. )
  96. register(
  97. id='MiniGrid-Dynamic-Obstacles-Random-6x6-v0',
  98. entry_point='gym_minigrid.envs:DynamicObstaclesRandomEnv6x6'
  99. )
  100. register(
  101. id='MiniGrid-Dynamic-Obstacles-8x8-v0',
  102. entry_point='gym_minigrid.envs:DynamicObstaclesEnv'
  103. )
  104. register(
  105. id='MiniGrid-Dynamic-Obstacles-16x16-v0',
  106. entry_point='gym_minigrid.envs:DynamicObstaclesEnv16x16'
  107. )