fetch.py 2.8 KB

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  1. from gym_minigrid.minigrid import COLOR_NAMES, Ball, Grid, Key, MiniGridEnv
  2. from gym_minigrid.register import register
  3. class FetchEnv(MiniGridEnv):
  4. """
  5. Environment in which the agent has to fetch a random object
  6. named using English text strings
  7. """
  8. def __init__(self, size=8, numObjs=3, **kwargs):
  9. self.numObjs = numObjs
  10. super().__init__(
  11. grid_size=size,
  12. max_steps=5 * size**2,
  13. # Set this to True for maximum speed
  14. see_through_walls=True,
  15. **kwargs,
  16. )
  17. def _gen_grid(self, width, height):
  18. self.grid = Grid(width, height)
  19. # Generate the surrounding walls
  20. self.grid.horz_wall(0, 0)
  21. self.grid.horz_wall(0, height - 1)
  22. self.grid.vert_wall(0, 0)
  23. self.grid.vert_wall(width - 1, 0)
  24. types = ["key", "ball"]
  25. objs = []
  26. # For each object to be generated
  27. while len(objs) < self.numObjs:
  28. objType = self._rand_elem(types)
  29. objColor = self._rand_elem(COLOR_NAMES)
  30. if objType == "key":
  31. obj = Key(objColor)
  32. elif objType == "ball":
  33. obj = Ball(objColor)
  34. self.place_obj(obj)
  35. objs.append(obj)
  36. # Randomize the player start position and orientation
  37. self.place_agent()
  38. # Choose a random object to be picked up
  39. target = objs[self._rand_int(0, len(objs))]
  40. self.targetType = target.type
  41. self.targetColor = target.color
  42. descStr = f"{self.targetColor} {self.targetType}"
  43. # Generate the mission string
  44. idx = self._rand_int(0, 5)
  45. if idx == 0:
  46. self.mission = "get a %s" % descStr
  47. elif idx == 1:
  48. self.mission = "go get a %s" % descStr
  49. elif idx == 2:
  50. self.mission = "fetch a %s" % descStr
  51. elif idx == 3:
  52. self.mission = "go fetch a %s" % descStr
  53. elif idx == 4:
  54. self.mission = "you must fetch a %s" % descStr
  55. assert hasattr(self, "mission")
  56. def step(self, action):
  57. obs, reward, terminated, truncated, info = super().step(action)
  58. if self.carrying:
  59. if (
  60. self.carrying.color == self.targetColor
  61. and self.carrying.type == self.targetType
  62. ):
  63. reward = self._reward()
  64. terminated = True
  65. else:
  66. reward = 0
  67. terminated = True
  68. return obs, reward, terminated, truncated, info
  69. register(
  70. id="MiniGrid-Fetch-5x5-N2-v0",
  71. entry_point="gym_minigrid.envs.fetch:FetchEnv",
  72. size=5,
  73. numObjs=2,
  74. )
  75. register(
  76. id="MiniGrid-Fetch-6x6-N2-v0",
  77. entry_point="gym_minigrid.envs.fetch:FetchEnv",
  78. size=6,
  79. numObjs=2,
  80. )
  81. register(id="MiniGrid-Fetch-8x8-N3-v0", entry_point="gym_minigrid.envs.fetch:FetchEnv")