fetch.py 3.0 KB

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  1. from gym_minigrid.minigrid import COLOR_NAMES, Ball, Grid, Key, MiniGridEnv
  2. from gym_minigrid.register import register
  3. class FetchEnv(MiniGridEnv):
  4. """
  5. Environment in which the agent has to fetch a random object
  6. named using English text strings
  7. """
  8. def __init__(self, size=8, numObjs=3, **kwargs):
  9. self.numObjs = numObjs
  10. super().__init__(
  11. grid_size=size,
  12. max_steps=5 * size**2,
  13. # Set this to True for maximum speed
  14. see_through_walls=True,
  15. **kwargs,
  16. )
  17. def _gen_grid(self, width, height):
  18. self.grid = Grid(width, height)
  19. # Generate the surrounding walls
  20. self.grid.horz_wall(0, 0)
  21. self.grid.horz_wall(0, height - 1)
  22. self.grid.vert_wall(0, 0)
  23. self.grid.vert_wall(width - 1, 0)
  24. types = ["key", "ball"]
  25. objs = []
  26. # For each object to be generated
  27. while len(objs) < self.numObjs:
  28. objType = self._rand_elem(types)
  29. objColor = self._rand_elem(COLOR_NAMES)
  30. if objType == "key":
  31. obj = Key(objColor)
  32. elif objType == "ball":
  33. obj = Ball(objColor)
  34. else:
  35. raise ValueError(
  36. "{} object type given. Object type can only be of values key and ball.".format(objType)
  37. )
  38. self.place_obj(obj)
  39. objs.append(obj)
  40. # Randomize the player start position and orientation
  41. self.place_agent()
  42. # Choose a random object to be picked up
  43. target = objs[self._rand_int(0, len(objs))]
  44. self.targetType = target.type
  45. self.targetColor = target.color
  46. descStr = f"{self.targetColor} {self.targetType}"
  47. # Generate the mission string
  48. idx = self._rand_int(0, 5)
  49. if idx == 0:
  50. self.mission = "get a %s" % descStr
  51. elif idx == 1:
  52. self.mission = "go get a %s" % descStr
  53. elif idx == 2:
  54. self.mission = "fetch a %s" % descStr
  55. elif idx == 3:
  56. self.mission = "go fetch a %s" % descStr
  57. elif idx == 4:
  58. self.mission = "you must fetch a %s" % descStr
  59. assert hasattr(self, "mission")
  60. def step(self, action):
  61. obs, reward, done, info = MiniGridEnv.step(self, action)
  62. if self.carrying:
  63. if (
  64. self.carrying.color == self.targetColor
  65. and self.carrying.type == self.targetType
  66. ):
  67. reward = self._reward()
  68. done = True
  69. else:
  70. reward = 0
  71. done = True
  72. return obs, reward, done, info
  73. register(
  74. id="MiniGrid-Fetch-5x5-N2-v0",
  75. entry_point="gym_minigrid.envs.fetch:FetchEnv",
  76. size=5,
  77. numObjs=2,
  78. )
  79. register(
  80. id="MiniGrid-Fetch-6x6-N2-v0",
  81. entry_point="gym_minigrid.envs.fetch:FetchEnv",
  82. size=6,
  83. numObjs=2,
  84. )
  85. register(id="MiniGrid-Fetch-8x8-N3-v0", entry_point="gym_minigrid.envs.fetch:FetchEnv")