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- """
- Copied and adapted from https://github.com/mila-iqia/babyai.
- Levels described in the Baby AI ICLR 2019 submission.
- The instructions are a synthesis of those from `PutNext`, `Open`, `GoTo`, and `Pickup`.
- """
- from __future__ import annotations
- from minigrid.envs.babyai.core.levelgen import LevelGen
- class Synth(LevelGen):
- """
- ## Description
- Union of all instructions from PutNext, Open, Goto and PickUp.
- The agent may need to move objects around. The agent may have
- to unlock the door, but only if it is explicitly referred by
- the instruction.
- Competencies: Maze, Unblock, Unlock, GoTo, PickUp, PutNext, Open
- ## Mission Space
- "go to the {color} {type}"
- or
- "pick up a/the {color} {type}"
- or
- "open the {color} door"
- or
- "put the {color} {type} next to the {color} {type}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Drops held item |
- | 5 | toggle | Open/closes door |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent achieves the task.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-Synth-v0`
- - `BabyAI-SynthS5R2-v0`
- """
- def __init__(self, room_size=8, num_rows=3, num_cols=3, num_dists=18, **kwargs):
- # We add many distractors to increase the probability
- # of ambiguous locations within the same room
- super().__init__(
- room_size=room_size,
- num_rows=num_rows,
- num_cols=num_cols,
- num_dists=num_dists,
- instr_kinds=["action"],
- locations=False,
- unblocking=True,
- implicit_unlock=False,
- **kwargs,
- )
- class SynthLoc(LevelGen):
- """
- ## Description
- Like Synth, but a significant share of object descriptions involves
- location language like in PickUpLoc. No implicit unlocking.
- Competencies: Maze, Unblock, Unlock, GoTo, PickUp, PutNext, Open, Loc
- ## Mission Space
- "go to the {color} {type} {location}"
- or
- "pick up a/the {color} {type} {location}"
- or
- "open the {color} door {location}"
- or
- "put the {color} {type} {location} next to the {color} {type} {location}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- {location} can be " ", "in front of you", "behind you", "on your left"
- or "on your right"
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Drops held item |
- | 5 | toggle | Open/closes door |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent achieves the task.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-SynthLoc-v0`
- """
- def __init__(self, **kwargs):
- # We add many distractors to increase the probability
- # of ambiguous locations within the same room
- super().__init__(
- instr_kinds=["action"],
- locations=True,
- unblocking=True,
- implicit_unlock=False,
- **kwargs,
- )
- class SynthSeq(LevelGen):
- """
- ## Description
- Like SynthLoc, but now with multiple commands, combined just like in GoToSeq.
- No implicit unlocking.
- Competencies: Maze, Unblock, Unlock, GoTo, PickUp, PutNext, Open, Loc, Seq
- ## Mission Space
- Action mission space:
- "go to the {color} {type} {location}"
- or
- "pick up a/the {color} {type} {location}"
- or
- "open the {color} door {location}"
- or
- "put the {color} {type} {location} next to the {color} {type} {location}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- {location} can be " ", "in front of you", "behind you", "on your left"
- or "on your right"
- And mission space:
- Two action missions concatenated with "and"
- Example:
- go to the green key
- and
- put the box next to the yellow ball
- Sequence mission space:
- Two missions, they can be action or and missions, concatenated with
- ", then" or "after you".
- Example:
- open a red door and go to the ball on your left
- after you
- put the grey ball next to a door
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Drops held item |
- | 5 | toggle | Open/closes door |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent achieves the task.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-SynthSeq-v0`
- """
- def __init__(self, **kwargs):
- # We add many distractors to increase the probability
- # of ambiguous locations within the same room
- super().__init__(
- locations=True, unblocking=True, implicit_unlock=False, **kwargs
- )
- class MiniBossLevel(LevelGen):
- """
- ## Description
- Command can be any sentence drawn from the Baby Language grammar.
- Union of all competencies. This level is a superset of all other levels.
- Compared to BossLevel this has a smaller room and a lower probability of
- locked rooms.
- ## Mission Space
- Action mission space:
- "go to the {color} {type} {location}"
- or
- "pick up a/the {color} {type} {location}"
- or
- "open the {color} door {location}"
- or
- "put the {color} {type} {location} next to the {color} {type} {location}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- {location} can be " ", "in front of you", "behind you", "on your left"
- or "on your right"
- And mission space:
- Two action missions concatenated with "and"
- Example:
- go to the green key
- and
- put the box next to the yellow ball
- Sequence mission space:
- Two missions, they can be action or and missions, concatenated with
- ", then" or "after you".
- Example:
- open a red door and go to the ball on your left
- after you
- put the grey ball next to a door
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Drops held item |
- | 5 | toggle | Open/closes door |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent achieves the task.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-MiniBossLevel-v0`
- """
- def __init__(self, **kwargs):
- super().__init__(
- num_cols=2,
- num_rows=2,
- room_size=5,
- num_dists=7,
- locked_room_prob=0.25,
- **kwargs,
- )
- class BossLevel(LevelGen):
- """
- ## Description
- Command can be any sentence drawn from the Baby Language grammar.
- Union of all competencies. This level is a superset of all other levels.
- ## Mission Space
- Action mission space:
- "go to the {color} {type} {location}"
- or
- "pick up a/the {color} {type} {location}"
- or
- "open the {color} door {location}"
- or
- "put the {color} {type} {location} next to the {color} {type} {location}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- {location} can be " ", "in front of you", "behind you", "on your left"
- or "on your right"
- And mission space:
- Two action missions concatenated with "and"
- Example:
- go to the green key
- and
- put the box next to the yellow ball
- Sequence mission space:
- Two missions, they can be action or and missions, concatenated with
- ", then" or "after you".
- Example:
- open a red door and go to the ball on your left
- after you
- put the grey ball next to a door
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Drops held item |
- | 5 | toggle | Open/closes door |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent achieves the task.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-BossLevel-v0`
- """
- def __init__(self, **kwargs):
- super().__init__(**kwargs)
- class BossLevelNoUnlock(LevelGen):
- """
- ## Description
- Command can be any sentence drawn from the Baby Language grammar.
- Union of all competencies. This level is a superset of all other levels.
- No implicit unlocking.
- ## Mission Space
- Action mission space:
- "go to the {color} {type} {location}"
- or
- "pick up a/the {color} {type} {location}"
- or
- "open the {color} door {location}"
- or
- "put the {color} {type} {location} next to the {color} {type} {location}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- {location} can be " ", "in front of you", "behind you", "on your left"
- or "on your right"
- And mission space:
- Two action missions concatenated with "and"
- Example:
- go to the green key
- and
- put the box next to the yellow ball
- Sequence mission space:
- Two missions, they can be action or and missions, concatenated with
- ", then" or "after you".
- Example:
- open a red door and go to the ball on your left
- after you
- put the grey ball next to a door
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Drops held item |
- | 5 | toggle | Open/closes door |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent achieves the task.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-BossLevelNoUnlock-v0`
- """
- def __init__(self, **kwargs):
- super().__init__(locked_room_prob=0, implicit_unlock=False, **kwargs)
|