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- from gym_minigrid.minigrid import Goal, Grid, MiniGridEnv, MissionSpace
- class FourRoomsEnv(MiniGridEnv):
- """
- Classic 4 rooms gridworld environment.
- Can specify agent and goal position, if not it set at random.
- """
- def __init__(self, agent_pos=None, goal_pos=None, **kwargs):
- self._agent_default_pos = agent_pos
- self._goal_default_pos = goal_pos
- self.size = 19
- mission_space = MissionSpace(mission_func=lambda: "reach the goal")
- super().__init__(
- mission_space=mission_space,
- width=self.size,
- height=self.size,
- max_steps=100,
- **kwargs
- )
- def _gen_grid(self, width, height):
- # Create the grid
- self.grid = Grid(width, height)
- # Generate the surrounding walls
- self.grid.horz_wall(0, 0)
- self.grid.horz_wall(0, height - 1)
- self.grid.vert_wall(0, 0)
- self.grid.vert_wall(width - 1, 0)
- room_w = width // 2
- room_h = height // 2
- # For each row of rooms
- for j in range(0, 2):
- # For each column
- for i in range(0, 2):
- xL = i * room_w
- yT = j * room_h
- xR = xL + room_w
- yB = yT + room_h
- # Bottom wall and door
- if i + 1 < 2:
- self.grid.vert_wall(xR, yT, room_h)
- pos = (xR, self._rand_int(yT + 1, yB))
- self.grid.set(*pos, None)
- # Bottom wall and door
- if j + 1 < 2:
- self.grid.horz_wall(xL, yB, room_w)
- pos = (self._rand_int(xL + 1, xR), yB)
- self.grid.set(*pos, None)
- # Randomize the player start position and orientation
- if self._agent_default_pos is not None:
- self.agent_pos = self._agent_default_pos
- self.grid.set(*self._agent_default_pos, None)
- # assuming random start direction
- self.agent_dir = self._rand_int(0, 4)
- else:
- self.place_agent()
- if self._goal_default_pos is not None:
- goal = Goal()
- self.put_obj(goal, *self._goal_default_pos)
- goal.init_pos, goal.cur_pos = self._goal_default_pos
- else:
- self.place_obj(Goal())
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