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- from gym_minigrid.minigrid import COLOR_NAMES, MissionSpace
- from gym_minigrid.roomgrid import RoomGrid
- class KeyCorridorEnv(RoomGrid):
- """
- A ball is behind a locked door, the key is placed in a
- random room.
- """
- def __init__(self, num_rows=3, obj_type="ball", room_size=6, **kwargs):
- self.obj_type = obj_type
- mission_space = MissionSpace(
- mission_func=lambda color: f"pick up the {color} {obj_type}",
- ordered_placeholders=[COLOR_NAMES],
- )
- super().__init__(
- mission_space=mission_space,
- room_size=room_size,
- num_rows=num_rows,
- max_steps=30 * room_size**2,
- **kwargs,
- )
- def _gen_grid(self, width, height):
- super()._gen_grid(width, height)
- # Connect the middle column rooms into a hallway
- for j in range(1, self.num_rows):
- self.remove_wall(1, j, 3)
- # Add a locked door on the bottom right
- # Add an object behind the locked door
- room_idx = self._rand_int(0, self.num_rows)
- door, _ = self.add_door(2, room_idx, 2, locked=True)
- obj, _ = self.add_object(2, room_idx, kind=self.obj_type)
- # Add a key in a random room on the left side
- self.add_object(0, self._rand_int(0, self.num_rows), "key", door.color)
- # Place the agent in the middle
- self.place_agent(1, self.num_rows // 2)
- # Make sure all rooms are accessible
- self.connect_all()
- self.obj = obj
- self.mission = f"pick up the {obj.color} {obj.type}"
- def step(self, action):
- obs, reward, terminated, truncated, info = super().step(action)
- if action == self.actions.pickup:
- if self.carrying and self.carrying == self.obj:
- reward = self._reward()
- terminated = True
- return obs, reward, terminated, truncated, info
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