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- from gym_minigrid.minigrid import Goal, Grid, MiniGridEnv
- class EmptyEnv(MiniGridEnv):
- """
- Empty grid environment, no obstacles, sparse reward
- """
- def __init__(self, size=8, agent_start_pos=(1, 1), agent_start_dir=0, **kwargs):
- self.agent_start_pos = agent_start_pos
- self.agent_start_dir = agent_start_dir
- super().__init__(
- grid_size=size,
- max_steps=4 * size * size,
- # Set this to True for maximum speed
- see_through_walls=True,
- **kwargs
- )
- def _gen_grid(self, width, height):
- # Create an empty grid
- self.grid = Grid(width, height)
- # Generate the surrounding walls
- self.grid.wall_rect(0, 0, width, height)
- # Place a goal square in the bottom-right corner
- self.put_obj(Goal(), width - 2, height - 2)
- # Place the agent
- if self.agent_start_pos is not None:
- self.agent_pos = self.agent_start_pos
- self.agent_dir = self.agent_start_dir
- else:
- self.place_agent()
- self.mission = "get to the green goal square"
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