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- """
- Copied and adapted from https://github.com/mila-iqia/babyai.
- Levels described in the Baby AI ICLR 2019 submission, with the `Put Next` instruction.
- """
- from __future__ import annotations
- from minigrid.envs.babyai.core.roomgrid_level import RoomGridLevel
- from minigrid.envs.babyai.core.verifier import ObjDesc, PutNextInstr
- class PutNextLocal(RoomGridLevel):
- """
- ## Description
- Put an object next to another object, inside a single room
- with no doors, no distractors
- ## Mission Space
- "put the {color} {type} next to the {color} {type}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Unused |
- | 5 | toggle | Unused |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent finishes the instructed task.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-PutNextLocal-v0`
- - `BabyAI-PutNextLocalS5N3-v0`
- - `BabyAI-PutNextLocalS6N4-v0``
- """
- def __init__(self, room_size=8, num_objs=8, **kwargs):
- self.num_objs = num_objs
- super().__init__(num_rows=1, num_cols=1, room_size=room_size, **kwargs)
- def gen_mission(self):
- self.place_agent()
- objs = self.add_distractors(num_distractors=self.num_objs, all_unique=True)
- self.check_objs_reachable()
- o1, o2 = self._rand_subset(objs, 2)
- self.instrs = PutNextInstr(
- ObjDesc(o1.type, o1.color), ObjDesc(o2.type, o2.color)
- )
- class PutNext(RoomGridLevel):
- """
- ## Description
- Task of the form: move the A next to the B and the C next to the D.
- This task is structured to have a very large number of possible
- instructions.
- ## Mission Space
- "put the {color} {type} next to the {color} {type}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Unused |
- | 5 | toggle | Unused |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent finishes the instructed task.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-PutNextS4N1-v0`
- - `BabyAI-PutNextS5N2-v0`
- - `BabyAI-PutNextS5N1-v0`
- - `BabyAI-PutNextS6N3-v0`
- - `BabyAI-PutNextS7N4-v0`
- - `BabyAI-PutNextS5N2Carrying-v0`
- - `BabyAI-PutNextS6N3Carrying-v0`
- - `BabyAI-PutNextS7N4Carrying-v0`
- ## Additional Notes
- The BabyAI bot is unable to solve the bonus PutNextCarrying configurations.
- """
- def __init__(
- self,
- room_size,
- objs_per_room,
- start_carrying=False,
- max_steps: int | None = None,
- **kwargs,
- ):
- assert room_size >= 4
- assert objs_per_room <= 9
- self.objs_per_room = objs_per_room
- self.start_carrying = start_carrying
- if max_steps is None:
- max_steps = 8 * room_size**2
- super().__init__(
- num_rows=1, num_cols=2, room_size=room_size, max_steps=max_steps, **kwargs
- )
- def gen_mission(self):
- self.place_agent(0, 0)
- # Add objects to both the left and right rooms
- # so that we know that we have two non-adjacent set of objects
- objs_l = self.add_distractors(0, 0, self.objs_per_room)
- objs_r = self.add_distractors(1, 0, self.objs_per_room)
- # Remove the wall between the two rooms
- self.remove_wall(0, 0, 0)
- # Select objects from both subsets
- a = self._rand_elem(objs_l)
- b = self._rand_elem(objs_r)
- # Randomly flip the object to be moved
- if self._rand_bool():
- t = a
- a = b
- b = t
- self.obj_a = a
- self.instrs = PutNextInstr(ObjDesc(a.type, a.color), ObjDesc(b.type, b.color))
- def reset(self, **kwargs):
- obs = super().reset(**kwargs)
- # If the agent starts off carrying the object
- if self.start_carrying:
- assert self.obj_a.init_pos is not None
- self.grid.set(*self.obj_a.init_pos, None)
- self.carrying = self.obj_a
- return obs
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