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- from gym_minigrid.minigrid import (
- COLOR_NAMES,
- Ball,
- Grid,
- Key,
- MiniGridEnv,
- MissionSpace,
- )
- class FetchEnv(MiniGridEnv):
- """
- Environment in which the agent has to fetch a random object
- named using English text strings
- """
- def __init__(self, size=8, numObjs=3, **kwargs):
- self.numObjs = numObjs
- self.obj_types = ["key", "ball"]
- MISSION_SYNTAX = [
- "get a",
- "go get a",
- "fetch a",
- "go fetch a",
- "you must fetch a",
- ]
- self.size = size
- mission_space = MissionSpace(
- mission_func=lambda syntax, color, type: f"{syntax} {color} {type}",
- ordered_placeholders=[MISSION_SYNTAX, COLOR_NAMES, self.obj_types],
- )
- super().__init__(
- mission_space=mission_space,
- width=size,
- height=size,
- max_steps=5 * size**2,
- # Set this to True for maximum speed
- see_through_walls=True,
- **kwargs,
- )
- def _gen_grid(self, width, height):
- self.grid = Grid(width, height)
- # Generate the surrounding walls
- self.grid.horz_wall(0, 0)
- self.grid.horz_wall(0, height - 1)
- self.grid.vert_wall(0, 0)
- self.grid.vert_wall(width - 1, 0)
- objs = []
- # For each object to be generated
- while len(objs) < self.numObjs:
- objType = self._rand_elem(self.obj_types)
- objColor = self._rand_elem(COLOR_NAMES)
- if objType == "key":
- obj = Key(objColor)
- elif objType == "ball":
- obj = Ball(objColor)
- else:
- raise ValueError(
- "{} object type given. Object type can only be of values key and ball.".format(
- objType
- )
- )
- self.place_obj(obj)
- objs.append(obj)
- # Randomize the player start position and orientation
- self.place_agent()
- # Choose a random object to be picked up
- target = objs[self._rand_int(0, len(objs))]
- self.targetType = target.type
- self.targetColor = target.color
- descStr = f"{self.targetColor} {self.targetType}"
- # Generate the mission string
- idx = self._rand_int(0, 5)
- if idx == 0:
- self.mission = "get a %s" % descStr
- elif idx == 1:
- self.mission = "go get a %s" % descStr
- elif idx == 2:
- self.mission = "fetch a %s" % descStr
- elif idx == 3:
- self.mission = "go fetch a %s" % descStr
- elif idx == 4:
- self.mission = "you must fetch a %s" % descStr
- assert hasattr(self, "mission")
- def step(self, action):
- obs, reward, terminated, truncated, info = super().step(action)
- if self.carrying:
- if (
- self.carrying.color == self.targetColor
- and self.carrying.type == self.targetType
- ):
- reward = self._reward()
- terminated = True
- else:
- reward = 0
- terminated = True
- return obs, reward, terminated, truncated, info
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