123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 |
- """
- Copied and adapted from https://github.com/mila-iqia/babyai.
- Levels described in the Baby AI ICLR 2019 submission, with the `Pick up` instruction.
- """
- from typing import Optional
- from minigrid.envs.babyai.core.levelgen import LevelGen
- from minigrid.envs.babyai.core.roomgrid_level import RejectSampling, RoomGridLevel
- from minigrid.envs.babyai.core.verifier import ObjDesc, PickupInstr
- class Pickup(RoomGridLevel):
- """
- Pick up an object, the object may be in another room.
- """
- def gen_mission(self):
- self.place_agent()
- self.connect_all()
- objs = self.add_distractors(num_distractors=18, all_unique=False)
- self.check_objs_reachable()
- obj = self._rand_elem(objs)
- self.instrs = PickupInstr(ObjDesc(obj.type, obj.color))
- class UnblockPickup(RoomGridLevel):
- """
- Pick up an object, the object may be in another room. The path may
- be blocked by one or more obstructors.
- """
- def gen_mission(self):
- self.place_agent()
- self.connect_all()
- objs = self.add_distractors(num_distractors=20, all_unique=False)
- # Ensure that at least one object is not reachable without unblocking
- # Note: the selected object will still be reachable most of the time
- if self.check_objs_reachable(raise_exc=False):
- raise RejectSampling("all objects reachable")
- obj = self._rand_elem(objs)
- self.instrs = PickupInstr(ObjDesc(obj.type, obj.color))
- class PickupLoc(LevelGen):
- """
- Pick up an object which may be described using its location. This is a
- single room environment.
- Competencies: PickUp, Loc. No unblocking.
- """
- def __init__(self, **kwargs):
- # We add many distractors to increase the probability
- # of ambiguous locations within the same room
- super().__init__(
- action_kinds=["pickup"],
- instr_kinds=["action"],
- num_rows=1,
- num_cols=1,
- num_dists=8,
- locked_room_prob=0,
- locations=True,
- unblocking=False,
- **kwargs
- )
- class PickupDist(RoomGridLevel):
- """
- Pick up an object
- The object to pick up is given by its type only, or
- by its color, or by its type and color.
- (in the current room, with distractors)
- """
- def __init__(self, debug=False, **kwargs):
- self.debug = debug
- super().__init__(num_rows=1, num_cols=1, room_size=7, **kwargs)
- def gen_mission(self):
- # Add 5 random objects in the room
- objs = self.add_distractors(num_distractors=5)
- self.place_agent(0, 0)
- obj = self._rand_elem(objs)
- type = obj.type
- color = obj.color
- select_by = self._rand_elem(["type", "color", "both"])
- if select_by == "color":
- type = None
- elif select_by == "type":
- color = None
- self.instrs = PickupInstr(ObjDesc(type, color), strict=self.debug)
- class PickupAbove(RoomGridLevel):
- """
- Pick up an object (in the room above)
- This task requires to use the compass to be solved effectively.
- """
- def __init__(self, max_steps: Optional[int] = None, **kwargs):
- room_size = 6
- if max_steps is None:
- max_steps = 8 * room_size**2
- super().__init__(room_size=room_size, max_steps=max_steps, **kwargs)
- def gen_mission(self):
- # Add a random object to the top-middle room
- obj, pos = self.add_object(1, 0)
- # Make sure the two rooms are directly connected
- self.add_door(1, 1, 3, locked=False)
- self.place_agent(1, 1)
- self.connect_all()
- self.instrs = PickupInstr(ObjDesc(obj.type, obj.color))
|