fetch.py 2.9 KB

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  1. from gym_minigrid.minigrid import COLOR_NAMES, Ball, Grid, Key, MiniGridEnv
  2. from gym_minigrid.register import register
  3. class FetchEnv(MiniGridEnv):
  4. """
  5. Environment in which the agent has to fetch a random object
  6. named using English text strings
  7. """
  8. def __init__(self, size=8, numObjs=3):
  9. self.numObjs = numObjs
  10. super().__init__(
  11. grid_size=size,
  12. max_steps=5 * size**2,
  13. # Set this to True for maximum speed
  14. see_through_walls=True,
  15. )
  16. def _gen_grid(self, width, height):
  17. self.grid = Grid(width, height)
  18. # Generate the surrounding walls
  19. self.grid.horz_wall(0, 0)
  20. self.grid.horz_wall(0, height - 1)
  21. self.grid.vert_wall(0, 0)
  22. self.grid.vert_wall(width - 1, 0)
  23. types = ["key", "ball"]
  24. objs = []
  25. # For each object to be generated
  26. while len(objs) < self.numObjs:
  27. objType = self._rand_elem(types)
  28. objColor = self._rand_elem(COLOR_NAMES)
  29. if objType == "key":
  30. obj = Key(objColor)
  31. elif objType == "ball":
  32. obj = Ball(objColor)
  33. self.place_obj(obj)
  34. objs.append(obj)
  35. # Randomize the player start position and orientation
  36. self.place_agent()
  37. # Choose a random object to be picked up
  38. target = objs[self._rand_int(0, len(objs))]
  39. self.targetType = target.type
  40. self.targetColor = target.color
  41. descStr = f"{self.targetColor} {self.targetType}"
  42. # Generate the mission string
  43. idx = self._rand_int(0, 5)
  44. if idx == 0:
  45. self.mission = "get a %s" % descStr
  46. elif idx == 1:
  47. self.mission = "go get a %s" % descStr
  48. elif idx == 2:
  49. self.mission = "fetch a %s" % descStr
  50. elif idx == 3:
  51. self.mission = "go fetch a %s" % descStr
  52. elif idx == 4:
  53. self.mission = "you must fetch a %s" % descStr
  54. assert hasattr(self, "mission")
  55. def step(self, action):
  56. obs, reward, done, info = MiniGridEnv.step(self, action)
  57. if self.carrying:
  58. if (
  59. self.carrying.color == self.targetColor
  60. and self.carrying.type == self.targetType
  61. ):
  62. reward = self._reward()
  63. done = True
  64. else:
  65. reward = 0
  66. done = True
  67. return obs, reward, done, info
  68. class FetchEnv5x5N2(FetchEnv):
  69. def __init__(self):
  70. super().__init__(size=5, numObjs=2)
  71. class FetchEnv6x6N2(FetchEnv):
  72. def __init__(self):
  73. super().__init__(size=6, numObjs=2)
  74. register(id="MiniGrid-Fetch-5x5-N2-v0", entry_point="gym_minigrid.envs:FetchEnv5x5N2")
  75. register(id="MiniGrid-Fetch-6x6-N2-v0", entry_point="gym_minigrid.envs:FetchEnv6x6N2")
  76. register(id="MiniGrid-Fetch-8x8-N3-v0", entry_point="gym_minigrid.envs:FetchEnv")