dynamicobstacles.py 4.3 KB

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  1. from gym_minigrid.minigrid import *
  2. from gym_minigrid.register import register
  3. from operator import add
  4. class DynamicObstaclesEnv(MiniGridEnv):
  5. """
  6. Single-room square grid environment with moving obstacles
  7. """
  8. def __init__(
  9. self,
  10. size=8,
  11. agent_start_pos=(1, 1),
  12. agent_start_dir=0,
  13. n_obstacles=4,
  14. **kwargs
  15. ):
  16. self.agent_start_pos = agent_start_pos
  17. self.agent_start_dir = agent_start_dir
  18. # Reduce obstacles if there are too many
  19. if n_obstacles <= size/2 + 1:
  20. self.n_obstacles = int(n_obstacles)
  21. else:
  22. self.n_obstacles = int(size/2)
  23. super().__init__(
  24. grid_size=size,
  25. max_steps=4 * size * size,
  26. # Set this to True for maximum speed
  27. see_through_walls=True,
  28. **kwargs
  29. )
  30. # Allow only 3 actions permitted: left, right, forward
  31. self.action_space = spaces.Discrete(self.actions.forward + 1)
  32. self.reward_range = (-1, 1)
  33. def _gen_grid(self, width, height):
  34. # Create an empty grid
  35. self.grid = Grid(width, height)
  36. # Generate the surrounding walls
  37. self.grid.wall_rect(0, 0, width, height)
  38. # Place a goal square in the bottom-right corner
  39. self.grid.set(width - 2, height - 2, Goal())
  40. # Place the agent
  41. if self.agent_start_pos is not None:
  42. self.agent_pos = self.agent_start_pos
  43. self.agent_dir = self.agent_start_dir
  44. else:
  45. self.place_agent()
  46. # Place obstacles
  47. self.obstacles = []
  48. for i_obst in range(self.n_obstacles):
  49. self.obstacles.append(Ball())
  50. self.place_obj(self.obstacles[i_obst], max_tries=100)
  51. self.mission = "get to the green goal square"
  52. def step(self, action):
  53. # Invalid action
  54. if action >= self.action_space.n:
  55. action = 0
  56. # Check if there is an obstacle in front of the agent
  57. front_cell = self.grid.get(*self.front_pos)
  58. not_clear = front_cell and front_cell.type != 'goal'
  59. # Update obstacle positions
  60. for i_obst in range(len(self.obstacles)):
  61. old_pos = self.obstacles[i_obst].cur_pos
  62. top = tuple(map(add, old_pos, (-1, -1)))
  63. try:
  64. self.place_obj(self.obstacles[i_obst], top=top, size=(3,3), max_tries=100)
  65. self.grid.set(*old_pos, None)
  66. except:
  67. pass
  68. # Update the agent's position/direction
  69. obs, reward, done, info = MiniGridEnv.step(self, action)
  70. # If the agent tried to walk over an obstacle or wall
  71. if action == self.actions.forward and not_clear:
  72. reward = -1
  73. done = True
  74. return obs, reward, done, info
  75. return obs, reward, done, info
  76. class DynamicObstaclesEnv5x5(DynamicObstaclesEnv):
  77. def __init__(self, **kwargs):
  78. super().__init__(size=5, n_obstacles=2, **kwargs)
  79. class DynamicObstaclesRandomEnv5x5(DynamicObstaclesEnv):
  80. def __init__(self, **kwargs):
  81. super().__init__(size=5, agent_start_pos=None, n_obstacles=2, **kwargs)
  82. class DynamicObstaclesEnv6x6(DynamicObstaclesEnv):
  83. def __init__(self, **kwargs):
  84. super().__init__(size=6, n_obstacles=3, **kwargs)
  85. class DynamicObstaclesRandomEnv6x6(DynamicObstaclesEnv):
  86. def __init__(self, **kwargs):
  87. super().__init__(size=6, agent_start_pos=None, n_obstacles=3, **kwargs)
  88. class DynamicObstaclesEnv16x16(DynamicObstaclesEnv):
  89. def __init__(self, **kwargs):
  90. super().__init__(size=16, n_obstacles=8, **kwargs)
  91. register(
  92. id='MiniGrid-Dynamic-Obstacles-5x5-v0',
  93. entry_point='gym_minigrid.envs:DynamicObstaclesEnv5x5'
  94. )
  95. register(
  96. id='MiniGrid-Dynamic-Obstacles-Random-5x5-v0',
  97. entry_point='gym_minigrid.envs:DynamicObstaclesRandomEnv5x5'
  98. )
  99. register(
  100. id='MiniGrid-Dynamic-Obstacles-6x6-v0',
  101. entry_point='gym_minigrid.envs:DynamicObstaclesEnv6x6'
  102. )
  103. register(
  104. id='MiniGrid-Dynamic-Obstacles-Random-6x6-v0',
  105. entry_point='gym_minigrid.envs:DynamicObstaclesRandomEnv6x6'
  106. )
  107. register(
  108. id='MiniGrid-Dynamic-Obstacles-8x8-v0',
  109. entry_point='gym_minigrid.envs:DynamicObstaclesEnv'
  110. )
  111. register(
  112. id='MiniGrid-Dynamic-Obstacles-16x16-v0',
  113. entry_point='gym_minigrid.envs:DynamicObstaclesEnv16x16'
  114. )