AUTOGENERATED: DO NOT EDIT FILE DIRECTLY
The environment has six rooms, one of which is locked. The agent receives a textual mission string as input, telling it which room to go to in order to get the key that opens the locked room. It then has to go into the locked room in order to reach the final goal. This environment is extremely difficult to solve with vanilla reinforcement learning alone.
"get the {lockedroom_color} key from the {keyroom_color} room, unlock the {door_color} door and go to the goal"
{lockedroom_color}, {keyroom_color}, and {door_color} can be "red", "green", "blue", "purple", "yellow" or "grey".
Num | Name | Action |
---|---|---|
0 | left | Turn left |
1 | right | Turn right |
2 | forward | Move forward |
3 | pickup | Pick up an object |
4 | drop | Unused |
5 | toggle | Toggle/activate an object |
6 | done | Unused |
(OBJECT_IDX, COLOR_IDX, STATE)
OBJECT_TO_IDX
and COLOR_TO_IDX
mapping can be found in
minigrid/minigrid.pySTATE
refers to the door state with 0=open, 1=closed and 2=lockedA reward of '1' is given for success, and '0' for failure.
The episode ends if any one of the following conditions is met:
max_steps
).MiniGrid-LockedRoom-v0