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- from gym_minigrid.minigrid import COLOR_NAMES, Ball, Box, Door, Grid, Key, MiniGridEnv
- class PlaygroundEnv(MiniGridEnv):
- """
- Environment with multiple rooms and random objects.
- This environment has no specific goals or rewards.
- """
- def __init__(self, **kwargs):
- super().__init__(grid_size=19, max_steps=100, **kwargs)
- def _gen_grid(self, width, height):
- # Create the grid
- self.grid = Grid(width, height)
- # Generate the surrounding walls
- self.grid.horz_wall(0, 0)
- self.grid.horz_wall(0, height - 1)
- self.grid.vert_wall(0, 0)
- self.grid.vert_wall(width - 1, 0)
- roomW = width // 3
- roomH = height // 3
- # For each row of rooms
- for j in range(0, 3):
- # For each column
- for i in range(0, 3):
- xL = i * roomW
- yT = j * roomH
- xR = xL + roomW
- yB = yT + roomH
- # Bottom wall and door
- if i + 1 < 3:
- self.grid.vert_wall(xR, yT, roomH)
- pos = (xR, self._rand_int(yT + 1, yB - 1))
- color = self._rand_elem(COLOR_NAMES)
- self.grid.set(*pos, Door(color))
- # Bottom wall and door
- if j + 1 < 3:
- self.grid.horz_wall(xL, yB, roomW)
- pos = (self._rand_int(xL + 1, xR - 1), yB)
- color = self._rand_elem(COLOR_NAMES)
- self.grid.set(*pos, Door(color))
- # Randomize the player start position and orientation
- self.place_agent()
- # Place random objects in the world
- types = ["key", "ball", "box"]
- for i in range(0, 12):
- objType = self._rand_elem(types)
- objColor = self._rand_elem(COLOR_NAMES)
- if objType == "key":
- obj = Key(objColor)
- elif objType == "ball":
- obj = Ball(objColor)
- elif objType == "box":
- obj = Box(objColor)
- else:
- raise ValueError(
- "{} object type given. Object type can only be of values key, ball and box.".format(
- objType
- )
- )
- self.place_obj(obj)
- # No explicit mission in this environment
- self.mission = ""
- def step(self, action):
- obs, reward, done, info = super().step(action)
- return obs, reward, done, info
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