123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181 |
- """
- Copied and adapted from https://github.com/mila-iqia/babyai.
- Levels described in the Baby AI ICLR 2019 submission, with the `Open` instruction.
- """
- from __future__ import annotations
- from minigrid.core.constants import COLOR_NAMES
- from minigrid.envs.babyai.core.roomgrid_level import RoomGridLevel
- from minigrid.envs.babyai.core.verifier import (
- LOC_NAMES,
- AfterInstr,
- BeforeInstr,
- ObjDesc,
- OpenInstr,
- )
- class Open(RoomGridLevel):
- """
- Open a door, which may be in another room
- """
- def gen_mission(self):
- self.place_agent()
- self.connect_all()
- self.add_distractors(num_distractors=18, all_unique=False)
- self.check_objs_reachable()
- # Collect a list of all the doors in the environment
- doors = []
- for i in range(self.num_cols):
- for j in range(self.num_rows):
- room = self.get_room(i, j)
- for door in room.doors:
- if door:
- doors.append(door)
- door = self._rand_elem(doors)
- self.instrs = OpenInstr(ObjDesc(door.type, door.color))
- class OpenRedDoor(RoomGridLevel):
- """
- Go to the red door
- (always unlocked, in the current room)
- Note: this level is intentionally meant for debugging and is
- intentionally kept very simple.
- """
- def __init__(self, **kwargs):
- super().__init__(num_rows=1, num_cols=2, room_size=5, **kwargs)
- def gen_mission(self):
- obj, _ = self.add_door(0, 0, 0, "red", locked=False)
- self.place_agent(0, 0)
- self.instrs = OpenInstr(ObjDesc("door", "red"))
- class OpenDoor(RoomGridLevel):
- """
- Go to the door
- The door to open is given by its color or by its location.
- (always unlocked, in the current room)
- """
- def __init__(self, debug=False, select_by=None, **kwargs):
- self.select_by = select_by
- self.debug = debug
- super().__init__(**kwargs)
- def gen_mission(self):
- door_colors = self._rand_subset(COLOR_NAMES, 4)
- objs = []
- for i, color in enumerate(door_colors):
- obj, _ = self.add_door(1, 1, door_idx=i, color=color, locked=False)
- objs.append(obj)
- select_by = self.select_by
- if select_by is None:
- select_by = self._rand_elem(["color", "loc"])
- if select_by == "color":
- object = ObjDesc(objs[0].type, color=objs[0].color)
- elif select_by == "loc":
- object = ObjDesc(objs[0].type, loc=self._rand_elem(LOC_NAMES))
- else:
- raise NotImplementedError("Not implemented.")
- self.place_agent(1, 1)
- self.instrs = OpenInstr(object, strict=self.debug)
- class OpenTwoDoors(RoomGridLevel):
- """
- Open door X, then open door Y
- The two doors are facing opposite directions, so that the agent
- Can't see whether the door behind him is open.
- This task requires memory (recurrent policy) to be solved effectively.
- """
- def __init__(
- self,
- first_color=None,
- second_color=None,
- strict=False,
- max_steps: int | None = None,
- **kwargs,
- ):
- self.first_color = first_color
- self.second_color = second_color
- self.strict = strict
- room_size = 6
- if max_steps is None:
- max_steps = 20 * room_size**2
- super().__init__(room_size=room_size, max_steps=max_steps, **kwargs)
- def gen_mission(self):
- colors = self._rand_subset(COLOR_NAMES, 2)
- first_color = self.first_color
- if first_color is None:
- first_color = colors[0]
- second_color = self.second_color
- if second_color is None:
- second_color = colors[1]
- door1, _ = self.add_door(1, 1, 2, color=first_color, locked=False)
- door2, _ = self.add_door(1, 1, 0, color=second_color, locked=False)
- self.place_agent(1, 1)
- self.instrs = BeforeInstr(
- OpenInstr(ObjDesc(door1.type, door1.color), strict=self.strict),
- OpenInstr(ObjDesc(door2.type, door2.color)),
- )
- class OpenDoorsOrder(RoomGridLevel):
- """
- Open one or two doors in the order specified.
- """
- def __init__(self, num_doors, debug=False, max_steps: int | None = None, **kwargs):
- assert num_doors >= 2
- self.num_doors = num_doors
- self.debug = debug
- room_size = 6
- if max_steps is None:
- max_steps = 20 * room_size**2
- super().__init__(room_size=room_size, max_steps=max_steps, **kwargs)
- def gen_mission(self):
- colors = self._rand_subset(COLOR_NAMES, self.num_doors)
- doors = []
- for i in range(self.num_doors):
- door, _ = self.add_door(1, 1, color=colors[i], locked=False)
- doors.append(door)
- self.place_agent(1, 1)
- door1, door2 = self._rand_subset(doors, 2)
- desc1 = ObjDesc(door1.type, door1.color)
- desc2 = ObjDesc(door2.type, door2.color)
- mode = self._rand_int(0, 3)
- if mode == 0:
- self.instrs = OpenInstr(desc1, strict=self.debug)
- elif mode == 1:
- self.instrs = BeforeInstr(
- OpenInstr(desc1, strict=self.debug), OpenInstr(desc2, strict=self.debug)
- )
- elif mode == 2:
- self.instrs = AfterInstr(
- OpenInstr(desc1, strict=self.debug), OpenInstr(desc2, strict=self.debug)
- )
- else:
- assert False
|