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- from __future__ import annotations
- from minigrid.core.grid import Grid
- from minigrid.core.mission import MissionSpace
- from minigrid.core.world_object import Door
- from minigrid.minigrid_env import MiniGridEnv
- class RedBlueDoorEnv(MiniGridEnv):
- """
- ## Description
- The agent is randomly placed within a room with one red and one blue door
- facing opposite directions. The agent has to open the red door and then open
- the blue door, in that order. Note that, surprisingly, this environment is
- solvable without memory.
- ## Mission Space
- "open the red door then the blue door"
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|---------------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Unused |
- | 4 | drop | Unused |
- | 5 | toggle | Toggle/activate an object |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent opens the blue door having already opened the red door.
- 2. The agent opens the blue door without having opened the red door yet.
- 3. Timeout (see `max_steps`).
- ## Registered Configurations
- - `MiniGrid-RedBlueDoors-6x6-v0`
- - `MiniGrid-RedBlueDoors-8x8-v0`
- """
- def __init__(self, size=8, max_steps: int | None = None, **kwargs):
- self.size = size
- mission_space = MissionSpace(mission_func=self._gen_mission)
- if max_steps is None:
- max_steps = 20 * size**2
- super().__init__(
- mission_space=mission_space,
- width=2 * size,
- height=size,
- max_steps=max_steps,
- **kwargs,
- )
- @staticmethod
- def _gen_mission():
- return "open the red door then the blue door"
- def _gen_grid(self, width, height):
- # Create an empty grid
- self.grid = Grid(width, height)
- # Generate the grid walls
- self.grid.wall_rect(0, 0, 2 * self.size, self.size)
- self.grid.wall_rect(self.size // 2, 0, self.size, self.size)
- # Place the agent in the top-left corner
- self.place_agent(top=(self.size // 2, 0), size=(self.size, self.size))
- # Add a red door at a random position in the left wall
- pos = self._rand_int(1, self.size - 1)
- self.red_door = Door("red")
- self.grid.set(self.size // 2, pos, self.red_door)
- # Add a blue door at a random position in the right wall
- pos = self._rand_int(1, self.size - 1)
- self.blue_door = Door("blue")
- self.grid.set(self.size // 2 + self.size - 1, pos, self.blue_door)
- # Generate the mission string
- self.mission = "open the red door then the blue door"
- def step(self, action):
- red_door_opened_before = self.red_door.is_open
- blue_door_opened_before = self.blue_door.is_open
- obs, reward, terminated, truncated, info = super().step(action)
- red_door_opened_after = self.red_door.is_open
- blue_door_opened_after = self.blue_door.is_open
- if blue_door_opened_after:
- if red_door_opened_before:
- reward = self._reward()
- terminated = True
- else:
- reward = 0
- terminated = True
- elif red_door_opened_after:
- if blue_door_opened_before:
- reward = 0
- terminated = True
- return obs, reward, terminated, truncated, info
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