Maxime Chevalier-Boisvert 97bca6e172 Fixed issues with dynamic obstacles env 6 éve
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__init__.py 20b9912444 Implemented distributional shift AI safety environment 6 éve
blockedunlockpickup.py 475adf182c Added BlockedUnlockPickup environment 7 éve
crossing.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 6 éve
distshift.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 6 éve
doorkey.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 6 éve
dynamicobstacles.py 97bca6e172 Fixed issues with dynamic obstacles env 6 éve
empty.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 6 éve
fetch.py c99822121e Added reward penalty based on number of time steps taken 7 éve
fourrooms.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 6 éve
gotodoor.py c99822121e Added reward penalty based on number of time steps taken 7 éve
gotoobject.py c99822121e Added reward penalty based on number of time steps taken 7 éve
keycorridor.py b2fd115e97 Added KeyCorridor environment 7 éve
lockedroom.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 6 éve
memory.py 13d4651e03 Refactored to eliminate start_pos, simplify code. 6 éve
multiroom.py 999599a412 Added configuration for MultiRoom env 6 éve
obstructedmaze.py f16b7c79bc Fixed placing key/box in same position with blocking_ball. (#58) 6 éve
playground_v0.py 146fd10741 Made reward_range the same for all environments, rewards are in [0, 1] 7 éve
putnear.py e270e76ee5 Added object position tracking 7 éve
redbluedoors.py 051761ec21 Update redbluedoors.py 6 éve
unlock.py 2a3c7dc685 Unlock (#20) 7 éve
unlockpickup.py afb32770de Screenshots for some environments (#22) 7 éve