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- from minigrid.core.mission import MissionSpace
- from minigrid.core.roomgrid import RoomGrid
- class UnlockEnv(RoomGrid):
- """
- ### Description
- The agent has to open a locked door. This environment can be solved without
- relying on language.
- ### Mission Space
- "open the door"
- ### Action Space
- | Num | Name | Action |
- |-----|--------------|---------------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Unused |
- | 4 | drop | Unused |
- | 5 | toggle | Toggle/activate an object |
- | 6 | done | Unused |
- ### Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/minigrid.py](minigrid/minigrid.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ### Rewards
- A reward of '1' is given for success, and '0' for failure.
- ### Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent opens the door.
- 2. Timeout (see `max_steps`).
- ### Registered Configurations
- - `MiniGrid-Unlock-v0`
- """
- def __init__(self, **kwargs):
- room_size = 6
- mission_space = MissionSpace(mission_func=lambda: "open the door")
- super().__init__(
- mission_space=mission_space,
- num_rows=1,
- num_cols=2,
- room_size=room_size,
- max_steps=8 * room_size**2,
- **kwargs
- )
- def _gen_grid(self, width, height):
- super()._gen_grid(width, height)
- # Make sure the two rooms are directly connected by a locked door
- door, _ = self.add_door(0, 0, 0, locked=True)
- # Add a key to unlock the door
- self.add_object(0, 0, "key", door.color)
- self.place_agent(0, 0)
- self.door = door
- self.mission = "open the door"
- def step(self, action):
- obs, reward, terminated, truncated, info = super().step(action)
- if action == self.actions.toggle:
- if self.door.is_open:
- reward = self._reward()
- terminated = True
- return obs, reward, terminated, truncated, info
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