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- """
- Copied and adapted from https://github.com/mila-iqia/babyai.
- Levels described in the Baby AI ICLR 2019 submission, with the `Pick up` instruction.
- """
- from __future__ import annotations
- from minigrid.envs.babyai.core.levelgen import LevelGen
- from minigrid.envs.babyai.core.roomgrid_level import RejectSampling, RoomGridLevel
- from minigrid.envs.babyai.core.verifier import ObjDesc, PickupInstr
- class Pickup(RoomGridLevel):
- """
- ## Description
- Pick up an object, the object may be in another room.
- ## Mission Space
- "pick up a {color} {type}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Unused |
- | 5 | toggle | Unused |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent picks up the object.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-Pickup-v0`
- """
- def gen_mission(self):
- self.place_agent()
- self.connect_all()
- objs = self.add_distractors(num_distractors=18, all_unique=False)
- self.check_objs_reachable()
- obj = self._rand_elem(objs)
- self.instrs = PickupInstr(ObjDesc(obj.type, obj.color))
- class UnblockPickup(RoomGridLevel):
- """
- ## Description
- Pick up an object, the object may be in another room. The path may
- be blocked by one or more obstructors.
- ## Mission Space
- "pick up a/the {color} {type}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Unused |
- | 5 | toggle | Unused |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent picks up the object.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-UnblockPickup-v0`
- """
- def gen_mission(self):
- self.place_agent()
- self.connect_all()
- objs = self.add_distractors(num_distractors=20, all_unique=False)
- # Ensure that at least one object is not reachable without unblocking
- # Note: the selected object will still be reachable most of the time
- if self.check_objs_reachable(raise_exc=False):
- raise RejectSampling("all objects reachable")
- obj = self._rand_elem(objs)
- self.instrs = PickupInstr(ObjDesc(obj.type, obj.color))
- class PickupLoc(LevelGen):
- """
- ## Description
- Pick up an object which may be described using its location. This is a
- single room environment.
- Competencies: PickUp, Loc. No unblocking.
- ## Mission Space
- "pick up the {color} {type}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Unused |
- | 5 | toggle | Unused |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent picks up the object.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-PickupLoc-v0`
- """
- def __init__(self, **kwargs):
- # We add many distractors to increase the probability
- # of ambiguous locations within the same room
- super().__init__(
- action_kinds=["pickup"],
- instr_kinds=["action"],
- num_rows=1,
- num_cols=1,
- num_dists=8,
- locked_room_prob=0,
- locations=True,
- unblocking=False,
- **kwargs,
- )
- class PickupDist(RoomGridLevel):
- """
- ## Description
- Pick up an object
- The object to pick up is given by its type only, or
- by its color, or by its type and color.
- (in the current room, with distractors)
- ## Mission Space
- "pick up a/the {color}/{type}/{color}{type}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Unused |
- | 5 | toggle | Unused |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent picks up the object.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-PickupDist-v0`
- - `BabyAI-PickupDistDebug-v0`
- """
- def __init__(self, debug=False, **kwargs):
- self.debug = debug
- super().__init__(num_rows=1, num_cols=1, room_size=7, **kwargs)
- def gen_mission(self):
- # Add 5 random objects in the room
- objs = self.add_distractors(num_distractors=5)
- self.place_agent(0, 0)
- obj = self._rand_elem(objs)
- type = obj.type
- color = obj.color
- select_by = self._rand_elem(["type", "color", "both"])
- if select_by == "color":
- type = None
- elif select_by == "type":
- color = None
- self.instrs = PickupInstr(ObjDesc(type, color), strict=self.debug)
- class PickupAbove(RoomGridLevel):
- """
- ## Description
- Pick up an object (in the room above)
- This task requires to use the compass to be solved effectively.
- ## Mission Space
- "go to the {color} {type}"
- {color} is the color of the box. Can be "red", "green", "blue", "purple",
- "yellow" or "grey".
- {type} is the type of the object. Can be "ball", "box" or "key".
- ## Action Space
- | Num | Name | Action |
- |-----|--------------|-------------------|
- | 0 | left | Turn left |
- | 1 | right | Turn right |
- | 2 | forward | Move forward |
- | 3 | pickup | Pick up an object |
- | 4 | drop | Unused |
- | 5 | toggle | Unused |
- | 6 | done | Unused |
- ## Observation Encoding
- - Each tile is encoded as a 3 dimensional tuple:
- `(OBJECT_IDX, COLOR_IDX, STATE)`
- - `OBJECT_TO_IDX` and `COLOR_TO_IDX` mapping can be found in
- [minigrid/core/constants.py](minigrid/core/constants.py)
- - `STATE` refers to the door state with 0=open, 1=closed and 2=locked
- ## Rewards
- A reward of '1 - 0.9 * (step_count / max_steps)' is given for success, and '0' for failure.
- ## Termination
- The episode ends if any one of the following conditions is met:
- 1. The agent picks up the object.
- 2. Timeout (see `max_steps`).
- ## Registered Configurations
- - `BabyAI-PickupAbove-v0`
- """
- def __init__(self, max_steps: int | None = None, **kwargs):
- room_size = 6
- if max_steps is None:
- max_steps = 8 * room_size**2
- super().__init__(room_size=room_size, max_steps=max_steps, **kwargs)
- def gen_mission(self):
- # Add a random object to the top-middle room
- obj, pos = self.add_object(1, 0)
- # Make sure the two rooms are directly connected
- self.add_door(1, 1, 3, locked=False)
- self.place_agent(1, 1)
- self.connect_all()
- self.instrs = PickupInstr(ObjDesc(obj.type, obj.color))
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