AUTOGENERATED: DO NOT EDIT FILE DIRECTLY
This environment is similar to the locked room environment, but there are multiple registered environment configurations of increasing size, making it easier to use curriculum learning to train an agent to solve it. The agent has to pick up an object which is behind a locked door. The key is hidden in another room, and the agent has to explore the environment to find it. The mission string does not give the agent any clues as to where the key is placed. This environment can be solved without relying on language.
"pick up the {color} {obj_type}"
{color} is the color of the object. Can be "red", "green", "blue", "purple", "yellow" or "grey".
{type} is the type of the object. Can be "ball" or "key".
Num | Name | Action |
---|---|---|
0 | left | Turn left |
1 | right | Turn right |
2 | forward | Move forward |
3 | pickup | Pick up an object |
4 | drop | Unused |
5 | toggle | Unused |
6 | done | Unused |
(OBJECT_IDX, COLOR_IDX, STATE)
OBJECT_TO_IDX
and COLOR_TO_IDX
mapping can be found in
minigrid/minigrid.pySTATE
refers to the door state with 0=open, 1=closed and 2=lockedA reward of '1' is given for success, and '0' for failure.
The episode ends if any one of the following conditions is met:
max_steps
).S: room size. R: Number of rows.
MiniGrid-KeyCorridorS3R1-v0
MiniGrid-KeyCorridorS3R2-v0
MiniGrid-KeyCorridorS3R3-v0
MiniGrid-KeyCorridorS4R3-v0
MiniGrid-KeyCorridorS5R3-v0
MiniGrid-KeyCorridorS6R3-v0