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@@ -1,5 +1,5 @@
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#include "colors.inc"
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-#include "stones.inc"
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+#include "stones.inc" // needed for texture T_Stone1
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camera {
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location <10, 10, 0>
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@@ -13,8 +13,8 @@ plane {
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sphere {
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<0, 0, 0>, 4 // center and radius
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- pigment { color White }
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- texture {T_Stone1}
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+ scale<1,1,1.4>
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+ pigment { color Green transmit 0.5 }
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finish {
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reflection 0.1
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phong 0.3
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