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+#declare M_Glass= // Glass material
+material {
+ texture {
+ pigment {rgbt 1}
+ finish {
+ ambient 0.0
+ diffuse 0.05
+ specular 0.6
+ roughness 0.005
+ reflection {
+ 0.1, 1.0
+ fresnel on
+ }
+ conserve_energy
+ interior {
+ ior 1.5 // Glass refraction
+ fade_power 1001
+ fade_distance 0.9
+ fade_color <0.5,0.8,0.6>
+}