write-math-ba-paper.tex 30 KB

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  1. \documentclass[9pt,technote]{IEEEtran}
  2. \usepackage{amssymb, amsmath} % needed for math
  3. \usepackage{hyperref} % links im text
  4. \usepackage{parskip}
  5. \usepackage[pdftex,final]{graphicx}
  6. \usepackage{csquotes}
  7. \usepackage{braket}
  8. \usepackage{booktabs}
  9. \usepackage{multirow}
  10. \usepackage{pgfplots}
  11. \usepackage[noadjust]{cite}
  12. \usepackage[nameinlink,noabbrev]{cleveref} % has to be after hyperref, ntheorem, amsthm
  13. \usepackage[binary-units]{siunitx}
  14. \sisetup{per-mode=fraction,binary-units=true}
  15. \DeclareSIUnit\pixel{px}
  16. \usepackage{glossaries}
  17. \loadglsentries[main]{glossary}
  18. \makeglossaries
  19. \title{On-line Recognition of Handwritten Mathematical Symbols}
  20. \author{Martin Thoma and Kevin Kilgour}
  21. \hypersetup{
  22. pdfauthor = {Martin Thoma},
  23. pdfkeywords = {Mathematics,Symbols,recognition},
  24. pdftitle = {On-line Recognition of Handwritten Mathematical Symbols}
  25. }
  26. \include{variables}
  27. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  28. % Begin document %
  29. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  30. \begin{document}
  31. \maketitle
  32. \begin{abstract}
  33. Writing mathematical formulas with \LaTeX{} is easy as soon as one is used to
  34. commands like \verb+\alpha+ and \verb+\propto+. However, for people who have
  35. never used \LaTeX{} or who don't know the English name of the command, it can
  36. be difficult to find the right command. Hence the automatic recognition of
  37. handwritten mathematical symbols is desirable. This paper presents a system
  38. which uses the pen trajectory to classify handwritten symbols. Five
  39. preprocessing steps, one data multiplication algorithm, five features and five
  40. variants for multilayer Perceptron training were evaluated using $\num{166898}$
  41. recordings which were collected with two crowdsourcing projects. The evaluation
  42. results of these 21~experiments were used to create an optimized recognizer
  43. which has a TOP-1 error of less than $\SI{17.5}{\percent}$ and a TOP-3 error of
  44. $\SI{4.0}{\percent}$. This is a relative improvement of $\SI{18.5}{\percent}$ for the
  45. TOP-1 error and $\SI{29.7}{\percent}$ for the TOP-3 error compared to the
  46. baseline system.
  47. \end{abstract}
  48. \section{Introduction}
  49. On-line recognition makes use of the pen trajectory. This means the data is
  50. given as groups of sequences of tuples $(x, y, t) \in \mathbb{R}^3$, where each
  51. group represents a stroke, $(x, y)$ is the position of the pen on a canvas and
  52. $t$ is the time. One handwritten symbol in the described format is called a
  53. \textit{recording}. One approach to classify recordings into symbol classes
  54. assigns a probability to each class given the data. The classifier can be
  55. evaluated by using recordings which were classified by humans and were not used
  56. to train the classifier. The set of those recordings is called \textit{test
  57. set}. The TOP-$n$ error is defined as the fraction of the symbols where
  58. the correct class was not within the top $n$ classes of the highest
  59. probability.
  60. Various systems for mathematical symbol recognition with on-line data have been
  61. described so far~\cite{Kosmala98,Mouchere2013}, but most of them have neither
  62. published their source code nor their data which makes it impossible to re-run
  63. experiments to compare different systems. This is unfortunate as the choice of
  64. symbols is crucial for the TOP-$n$ error and all systems used different symbol
  65. sets. For example, the symbols $o$, $O$, $\circ$ and $0$ are very similar and
  66. systems which know all those classes will certainly have a higher TOP-$n$ error
  67. than systems which only accept one of them.
  68. Daniel Kirsch describes in~\cite{Kirsch} a system called Detexify which uses
  69. time warping to classify on-line handwritten symbols and claims to achieve a
  70. TOP-3 error of less than $\SI{10}{\percent}$ for a set of $\num{100}$~symbols.
  71. He also published his data on \url{https://github.com/kirel/detexify-data},
  72. which was collected by a crowdsourcing approach via
  73. \url{http://detexify.kirelabs.org}. Those recordings as well as some recordings
  74. which were collected by a similar approach via \url{http://write-math.com} were
  75. used to train and evaluated different classifiers. A complete description of
  76. all involved software, data and experiments is given in~\cite{Thoma:2014}.
  77. \section{Steps in Handwriting Recognition}
  78. The following steps are used in many classifiers:
  79. \begin{enumerate}
  80. \item \textbf{Preprocessing}: Recorded data is never perfect. Devices have
  81. errors and people make mistakes while using the devices. To tackle
  82. these problems there are preprocessing algorithms to clean the data.
  83. The preprocessing algorithms can also remove unnecessary variations
  84. of the data that do not help in the classification process, but hide
  85. what is important. Having slightly different sizes of the same symbol
  86. is an example of such a variation. Four preprocessing algorithms that
  87. clean or normalize recordings are explained in
  88. \cref{sec:preprocessing}.
  89. \item \textbf{Data multiplication}: Learning algorithms need lots of data
  90. to learn internal parameters. If there is not enough data available,
  91. domain knowledge can be considered to create new artificial data from
  92. the original data. In the domain of on-line handwriting recognition,
  93. data can be multiplied by adding rotated variants.
  94. \item \textbf{Segmentation}: The task of formula recognition can eventually
  95. be reduced to the task of symbol recognition combined with symbol
  96. placement. Before symbol recognition can be done, the formula has
  97. to be segmented. As this paper is only about single-symbol
  98. recognition, this step will not be further discussed.
  99. \item \textbf{Feature computation}: A feature is high-level information
  100. derived from the raw data after preprocessing. Some systems like
  101. Detexify simply take the result of the preprocessing step, but many
  102. compute new features. This might have the advantage that less
  103. training data is needed since the developer can use knowledge about
  104. handwriting to compute highly discriminative features. Various
  105. features are explained in \cref{sec:features}.
  106. \item \textbf{Feature enhancement}: Applying PCA, LDA, or
  107. feature standardization might change the features in ways that could
  108. improve the performance of learning algorithms.
  109. \end{enumerate}
  110. After these steps, we are faced with a classification learning task which
  111. consists of two parts:
  112. \begin{enumerate}
  113. \item \textbf{Learning} parameters for a given classifier. This process is
  114. also called \textit{training}.
  115. \item \textbf{Classifying} new recordings, sometimes called
  116. \textit{evaluation}. This should not be confused with the evaluation
  117. of the classification performance which is done for multiple
  118. topologies, preprocessing queues, and features in
  119. \Cref{ch:Evaluation}.
  120. \end{enumerate}
  121. The classification learning task can be solved with \glspl{MLP} if the number
  122. of input features is the same for every recording. There are many ways how to
  123. adjust \glspl{MLP} and how to adjust their training. Some of them are
  124. described in~\cref{sec:mlp-training}.
  125. \section{Algorithms}
  126. \subsection{Preprocessing}\label{sec:preprocessing}
  127. Preprocessing in symbol recognition is done to improve the quality and
  128. expressive power of the data. It should make follow-up tasks like segmentation
  129. and feature extraction easier, more effective or faster. It does so by resolving
  130. errors in the input data, reducing duplicate information and removing irrelevant
  131. information.
  132. Preprocessing algorithms fall into two groups: Normalization and noise
  133. reduction algorithms.
  134. A very important normalization algorithm in single-symbol recognition is
  135. \textit{scale-and-shift}~\cite{Thoma:2014}. It scales the recording so that
  136. its bounding box fits into a unit square. As the aspect ratio of a recording
  137. is almost never 1:1, only one dimension will fit exactly in the unit square.
  138. There are multiple ways how to shift the recording. For this paper, it was
  139. chosen to shift the bigger dimension to fit into the $[0,1] \times [0,1]$ unit
  140. square whereas the smaller dimension is centered in the $[-1,1] \times [-1,1]$
  141. square.
  142. Another normalization preprocessing algorithm is resampling. As the data points
  143. on the pen trajectory are generated asynchronously and with different
  144. time-resolutions depending on the used hardware and software, it is desirable
  145. to resample the recordings to have points spread equally in time for every
  146. recording. This was done by linear interpolation of the $(x,t)$ and $(y,t)$
  147. sequences and getting a fixed number of equally spaced points per stroke.
  148. \textit{Connect strokes} is a noise reduction algorithm. It happens sometimes
  149. that the hardware detects that the user lifted the pen where the user certainly
  150. didn't do so. This can be detected by measuring the Euclidean distance between
  151. the end of one stroke and the beginning of the next stroke. If this distance is
  152. below a threshold, then the strokes are connected.
  153. Due to a limited resolution of the recording device and due to erratic
  154. handwriting, the pen trajectory might not be smooth. One way to smooth is
  155. calculating a weighted average and replacing points by the weighted average of
  156. their coordinate and their neighbors coordinates. Another way to do smoothing
  157. would be to reduce the number of points with the Douglas-Peucker algorithm to
  158. the most relevant ones and then interpolate the stroke between those points.
  159. The Douglas-Peucker stroke simplification algorithm is usually used in
  160. cartography to simplify the shape of roads. It works recursively to find a
  161. subset of points of a stroke that is simpler and still similar to the original
  162. shape. The algorithm adds the first and the last point $p_1$ and $p_n$ of a
  163. stroke to the simplified set of points $S$. Then it searches the point $p_i$ in
  164. between that has maximum distance from the line $p_1 p_n$. If this
  165. distance is above a threshold $\varepsilon$, the point $p_i$ is added to $S$.
  166. Then the algorithm gets applied to $p_1 p_i$ and $p_i p_n$ recursively. It is
  167. described as \enquote{Algorithm 1} in~\cite{Visvalingam1990}.
  168. \subsection{Features}\label{sec:features}
  169. Features can be \textit{global}, that means calculated for the complete
  170. recording or complete strokes. Other features are calculated for single points
  171. on the pen trajectory and are called \textit{local}.
  172. Global features are the \textit{number of strokes} in a recording, the
  173. \textit{aspect ratio} of a recordings bounding box or the
  174. \textit{ink} being used for a recording. The ink feature gets calculated by
  175. measuring the length of all strokes combined. The re-curvature, which was
  176. introduced in~\cite{Huang06}, is defined as
  177. \[\text{re-curvature}(stroke) := \frac{\text{height}(stroke)}{\text{length}(stroke)}\]
  178. and a stroke-global feature.
  179. The simplest local feature is the coordinate of the point itself. Speed,
  180. curvature and a local small-resolution bitmap around the point, which was
  181. introduced by Manke, Finke and Waibel in~\cite{Manke1995}, are other local
  182. features.
  183. \subsection{Multilayer Perceptrons}\label{sec:mlp-training}
  184. \Glspl{MLP} are explained in detail in~\cite{Mitchell97}. They can have
  185. different numbers of hidden layers, the number of neurons per layer and the
  186. activation functions can be varied. The learning algorithm is parameterized by
  187. the learning rate $\eta \in (0, \infty)$, the momentum $\alpha \in [0, \infty)$
  188. and the number of epochs.
  189. The topology of \glspl{MLP} will be denoted in the following by separating the
  190. number of neurons per layer with colons. For example, the notation
  191. $160{:}500{:}500{:}500{:}369$ means that the input layer gets 160~features,
  192. there are three hidden layers with 500~neurons per layer and one output layer
  193. with 369~neurons.
  194. \glspl{MLP} training can be executed in various different ways, for example
  195. with \gls{SLP}. In case of a \gls{MLP} with the topology
  196. $160{:}500{:}500{:}500{:}369$, \gls{SLP} works as follows: At first a \gls{MLP}
  197. with one hidden layer ($160{:}500{:}369$) is trained. Then the output layer is
  198. discarded, a new hidden layer and a new output layer is added and it is trained
  199. again, resulting in a $160{:}500{:}500{:}369$ \gls{MLP}. The output layer is
  200. discarded again, a new hidden layer is added and a new output layer is added
  201. and the training is executed again.
  202. Denoising auto-encoders are another way of pretraining. An
  203. \textit{auto-encoder} is a neural network that is trained to restore its input.
  204. This means the number of input neurons is equal to the number of output
  205. neurons. The weights define an \textit{encoding} of the input that allows
  206. restoring the input. As the neural network finds the encoding by itself, it is
  207. called auto-encoder. If the hidden layer is smaller than the input layer, it
  208. can be used for dimensionality reduction~\cite{Hinton1989}. If only one hidden
  209. layer with linear activation functions is used, then the hidden layer contains
  210. the principal components after training~\cite{Duda2001}.
  211. Denoising auto-encoders are a variant introduced in~\cite{Vincent2008} that
  212. is more robust to partial corruption of the input features. It is trained to
  213. get robust by adding noise to the input features.
  214. There are multiple ways how noise can be added. Gaussian noise and
  215. randomly masking elements with zero are two possibilities. \cite{Deeplearning-Denoising-AE}
  216. describes how such a denoising auto-encoder with masking noise can be
  217. implemented. The \texttt{corruption} is the probability of a feature being
  218. masked.
  219. \section{Evaluation}\label{ch:Evaluation}
  220. In order to evaluate the effect of different preprocessing algorithms, features
  221. and adjustments in the \gls{MLP} training and topology, the following baseline
  222. system was used:
  223. Scale the recording to fit into a unit square while keeping the aspect ratio,
  224. shift it into $[-1,1] \times [-1,1]$ as described in \cref{sec:preprocessing},
  225. resample it with linear interpolation to get 20~points per stroke, spaced
  226. evenly in time. Take the first 4~strokes with 20~points per stroke and
  227. 2~coordinates per point as features, resulting in 160~features which is equal
  228. to the number of input neurons. If a recording has less than 4~strokes, the
  229. remaining features were filled with zeroes.
  230. All experiments were evaluated with four baseline systems $B_i$, $i \in \Set{1,
  231. 2, 3, 4}$, where $i$ is the number of hidden layers as different topologies
  232. could have a severe influence on the effect of new features or preprocessing
  233. steps. Each hidden layer in all evaluated systems has $500$ neurons.
  234. Each \gls{MLP} was trained with a learning rate of $\eta = 0.1$ and a momentum
  235. of $\alpha = 0.1$. The activation function of every neuron in a hidden layer is
  236. the sigmoid function $\text{sig}(x) := \frac{1}{1+e^{-x}}$. The neurons in the
  237. output layer use the softmax function. For every experiment, exactly one part
  238. of the baseline systems was changed.
  239. \subsection{Random Weight Initialization}
  240. The neural networks in all experiments got initialized with a small random
  241. weight
  242. \[w_{i,j} \sim U(-4 \cdot \sqrt{\frac{6}{n_l + n_{l+1}}}, 4 \cdot \sqrt{\frac{6}{n_l + n_{l+1}}})\]
  243. where $w_{i,j}$ is the weight between the neurons $i$ and $j$, $l$ is the layer
  244. of neuron $i$, and $n_i$ is the number of neurons in layer $i$. This random
  245. initialization was suggested on
  246. \cite{deeplearningweights} and is done to break symmetry.
  247. This might lead to different error rates for the same systems just because the
  248. initialization was different.
  249. In order to get an impression of the magnitude of the influence on the different
  250. topologies and error rates the baseline models were trained 5 times with
  251. random initializations.
  252. \Cref{table:baseline-systems-random-initializations-summary}
  253. shows a summary of the results. The more hidden layers are used, the more do
  254. the results vary between different random weight initializations.
  255. \begin{table}[h]
  256. \centering
  257. \begin{tabular}{crrr|rrr} %chktex 44
  258. \toprule
  259. \multirow{3}{*}{System} & \multicolumn{6}{c}{Classification error}\\
  260. \cmidrule(l){2-7}
  261. & \multicolumn{3}{c}{TOP-1} & \multicolumn{3}{c}{TOP-3}\\
  262. & min & max & range & min & max & range\\\midrule
  263. $B_1$ & $\SI{23.08}{\percent}$ & $\SI{23.44}{\percent}$ & $\SI{0.36}{\percent}$ & $\SI{6.67}{\percent}$ & $\SI{6.80}{\percent}$ & $\SI{0.13}{\percent}$ \\
  264. $B_2$ & \underline{$\SI{21.45}{\percent}$} & \underline{$\SI{21.83}{\percent}$}& $\SI{0.38}{\percent}$ & $\SI{5.68}{\percent}$ & \underline{$\SI{5.75}{\percent}$} & $\SI{0.07}{\percent}$\\
  265. $B_3$ & $\SI{21.54}{\percent}$ & $\SI{22.28}{\percent}$ & $\SI{0.74}{\percent}$ & \underline{$\SI{5.50}{\percent}$} & $\SI{5.82}{\percent}$ & $\SI{0.32}{\percent}$\\
  266. $B_4$ & $\SI{23.19}{\percent}$ & $\SI{24.84}{\percent}$ & $\SI{1.65}{\percent}$ & $\SI{5.98}{\percent}$ & $\SI{6.44}{\percent}$ & $\SI{0.46}{\percent}$\\
  267. \bottomrule
  268. \end{tabular}
  269. \caption{The systems $B_1$ -- $B_4$ were randomly initialized, trained
  270. and evaluated 5~times to estimate the influence of random weight
  271. initialization.}
  272. \label{table:baseline-systems-random-initializations-summary}
  273. \end{table}
  274. \subsection{Connect strokes}
  275. In order to solve the problem of interrupted strokes, pairs of strokes
  276. can be connected with stroke connect algorithm. The idea is that for
  277. a pair of consecutively drawn strokes $s_{i}, s_{i+1}$ the last point $s_i$ is
  278. close to the first point of $s_{i+1}$ if a stroke was accidentally split
  279. into two strokes.
  280. $\SI{59}{\percent}$ of all stroke pair distances in the collected data are
  281. between $\SI{30}{\pixel}$ and $\SI{150}{\pixel}$. Hence the stroke connect
  282. algorithm was tried with $\SI{5}{\pixel}$, $\SI{10}{\pixel}$ and
  283. $\SI{20}{\pixel}$.
  284. All models TOP-3 error improved with a threshold of $\theta = \SI{10}{\pixel}$
  285. by at least $\SI{0.17}{\percent}$, except $B_4$ which improved only by
  286. $\SI{0.01}{\percent}$ which could be a result of random weight initialization.
  287. \subsection{Douglas-Peucker Smoothing}
  288. The Douglas-Peucker algorithm can be used to find
  289. points that are more relevant for the overall shape of a recording. After that,
  290. an interpolation can be done. If the interpolation is a cubic spline
  291. interpolation, this makes the recording smooth.
  292. The Douglas-Peucker algorithm was applied with a threshold of $\varepsilon =
  293. 0.05$, $\varepsilon = 0.1$ and $\varepsilon = 0.2$ after scaling and shifting,
  294. but before resampling. The interpolation in the resampling step was done
  295. linearly and with cubic splines in two experiments. The recording was scaled
  296. and shifted again after the interpolation because the bounding box might have
  297. changed.
  298. The result of the application of the Douglas-Peucker smoothing with $\varepsilon
  299. > 0.05$ was a high rise of the TOP-1 and TOP-3 error for all models $B_i$.
  300. This means that the simplification process removes some relevant information and
  301. does not --- as it was expected --- remove only noise. For $\varepsilon = 0.05$
  302. with linear interpolation some models TOP-1 error improved, but the
  303. changes were small. It could be an effect of random weight initialization.
  304. However, cubic spline interpolation made all systems perform more than
  305. $\SI{1.7}{\percent}$ worse for TOP-1 and TOP-3 error.
  306. The lower the value of $\varepsilon$, the less does the recording change after
  307. this preprocessing step. As it was applied after scaling the recording such that
  308. the biggest dimension of the recording (width or height) is $1$, a value of
  309. $\varepsilon = 0.05$ means that a point has to move at least $\SI{5}{\percent}$
  310. of the biggest dimension.
  311. \subsection{Global Features}
  312. Single global features were added one at a time to the baseline systems. Those
  313. features were re-curvature $\text{re-curvature}(stroke) = \frac{\text{height}(stroke)}{\text{length}(stroke)}$
  314. as described in \cite{Huang06}, the ink feature which is the summed length
  315. of all strokes, the stroke count, the aspect ratio and the stroke center points
  316. for the first four strokes. The stroke center point feature improved the system
  317. $B_1$ by $\SI{0.27}{\percent}$ for the TOP-3 error and system $B_3$ for the
  318. TOP-1 error by $\SI{0.74}{\percent}$, but all other systems and error measures
  319. either got worse or did not improve much.
  320. The other global features did improve the systems $B_1 -- B_3$, but not $B_4$.
  321. The highest improvement was achieved with the re-curvature feature. It
  322. improved the systems $B_1 -- B_4$ by more than $\SI{0.6}{\percent}$ TOP-1 error.
  323. \subsection{Data Multiplication}
  324. Data multiplication can be used to make the model invariant to transformations.
  325. However, this idea seems not to work well in the domain of on-line handwritten
  326. mathematical symbols. It was tried to triple the data by adding a rotated
  327. version that is rotated 3 degrees to the left and another one that is rotated
  328. 3 degrees to the right around the center of mass. This data multiplication
  329. made all classifiers for most error measures perform worse by more than
  330. $\SI{2}{\percent}$ for the TOP-1 error.
  331. \subsection{Pretraining}\label{subsec:pretraining-evaluation}
  332. Pretraining is a technique used to improve the training of \glspl{MLP} with
  333. multiple hidden layers.
  334. \Cref{fig:training-and-test-error-for-different-topologies-pretraining} shows
  335. the evolution of the TOP-1 error over 1000~epochs with supervised
  336. layer-wise pretraining and without pretraining. It clearly shows that this
  337. kind of pretraining improves the classification performance by $\SI{1.6}{\percent}$
  338. for the TOP-1 error and $\SI{1.0}{\percent}$ for the TOP-3 error.
  339. \begin{figure}[htb]
  340. \centering
  341. \input{figures/errors-by-epoch-pretraining/errors-by-epoch-pretraining.tex}
  342. \caption{Training- and test error by number of trained epochs for different
  343. topologies with \gls{SLP}. The plot shows
  344. that all pretrained systems performed much better than the systems
  345. without pretraining. All plotted systems did not improve
  346. with more epochs of training.}
  347. \label{fig:training-and-test-error-for-different-topologies-pretraining}
  348. \end{figure}
  349. Pretraining with denoising auto-encoder lead to the much worse results listed in
  350. \cref{table:pretraining-denoising-auto-encoder}. The first layer used a $\tanh$
  351. activation function. Every layer was trained for $1000$ epochs and the
  352. \gls{MSE} loss function. A learning-rate of $\eta = 0.001$, a corruption of
  353. $0.3$ and a $L_2$ regularization of $\lambda = 10^{-4}$ were chosen. This
  354. pretraining setup made all systems with all error measures perform much worse.
  355. \begin{table}[tb]
  356. \centering
  357. \begin{tabular}{lrrrr}
  358. \toprule
  359. \multirow{2}{*}{System} & \multicolumn{4}{c}{Classification error}\\
  360. \cmidrule(l){2-5}
  361. & TOP-1 & change & TOP-3 & change \\\midrule
  362. $B_{1,p}$ & $\SI{23.75}{\percent}$ & $\SI{+0.41}{\percent}$ & $\SI{7.19}{\percent}$ & $\SI{+0.39}{\percent}$\\
  363. $B_{2,p}$ & \underline{$\SI{22.76}{\percent}$} & $\SI{+1.25}{\percent}$ & $\SI{6.38}{\percent}$ & $\SI{+0.63}{\percent}$\\
  364. $B_{3,p}$ & $\SI{23.10}{\percent}$ & $\SI{+1.17}{\percent}$ & \underline{$\SI{6.14}{\percent}$} & $\SI{+0.40}{\percent}$\\
  365. $B_{4,p}$ & $\SI{25.59}{\percent}$ & $\SI{+1.71}{\percent}$ & $\SI{6.99}{\percent}$ & $\SI{+0.87}{\percent}$\\
  366. \bottomrule
  367. \end{tabular}
  368. \caption{Systems with denoising auto-encoder pretraining compared to pure
  369. gradient descent. The pretrained systems clearly performed worse.}
  370. \label{table:pretraining-denoising-auto-encoder}
  371. \end{table}
  372. \subsection{Optimized Recognizer}
  373. All preprocessing steps and features that were useful were combined to
  374. create a recognizer that should perform best.
  375. All models were much better than everything that was tried before. The results
  376. of this experiment show that single-symbol recognition with
  377. \totalClassesAnalyzed{} classes and usual touch devices and the mouse can be
  378. done with a TOP1 error rate of $\SI{18.56}{\percent}$ and a TOP3 error of
  379. $\SI{4.11}{\percent}$. This was
  380. achieved by a \gls{MLP} with a $167{:}500{:}500{:}\totalClassesAnalyzed{}$ topology.
  381. It used an algorithm to connect strokes of which the ends were less than
  382. $\SI{10}{\pixel}$ away, scaled each recording to a unit square and shifted this
  383. unit square to $(0,0)$. After that, a linear resampling step was applied to the
  384. first 4 strokes to resample them to 20 points each. All other strokes were
  385. discarded.
  386. The 167 features were
  387. \begin{itemize}
  388. \item the first 4 strokes with 20 points per stroke resulting in 160
  389. features,
  390. \item the re-curvature for the first 4 strokes,
  391. \item the ink,
  392. \item the number of strokes and
  393. \item the aspect ratio
  394. \end{itemize}
  395. \Gls{SLP} was applied with $\num{1000}$ epochs per layer, a
  396. learning rate of $\eta=0.1$ and a momentum of $\alpha=0.1$. After that, the
  397. complete model was trained again for $1000$ epochs with standard mini-batch
  398. gradient descent.
  399. After the models $B_{1,c}$ -- $B_{4,c}$ were trained the first $1000$ epochs,
  400. they were trained again for $1000$ epochs with a learning rate of $\eta = 0.05$.
  401. \Cref{table:complex-recognizer-systems-evaluation} shows that
  402. this improved the classifiers again.
  403. \begin{table}[htb]
  404. \centering
  405. \begin{tabular}{lrrrr}
  406. \toprule
  407. \multirow{2}{*}{System} & \multicolumn{4}{c}{Classification error}\\
  408. \cmidrule(l){2-5}
  409. & TOP1 & change & TOP3 & change\\\midrule
  410. $B_{1,c}$ & $\SI{20.96}{\percent}$ & $\SI{-2.38}{\percent}$ & $\SI{5.24}{\percent}$ & $\SI{-1.56}{\percent}$\\
  411. $B_{2,c}$ & $\SI{18.26}{\percent}$ & $\SI{-3.25}{\percent}$ & $\SI{4.07}{\percent}$ & $\SI{-1.68}{\percent}$\\
  412. $B_{3,c}$ & \underline{$\SI{18.19}{\percent}$} & $\SI{-3.74}{\percent}$ & \underline{$\SI{4.06}{\percent}$} & $\SI{-1.68}{\percent}$\\
  413. $B_{4,c}$ & $\SI{18.57}{\percent}$ & $\SI{-5.31}{\percent}$ & $\SI{4.25}{\percent}$ & $\SI{-1.87}{\percent}$\\\midrule
  414. $B_{1,c}'$ & $\SI{19.33}{\percent}$ & $\SI{-1.63}{\percent}$ & $\SI{4.78}{\percent}$ & $\SI{-0.46}{\percent}$ \\
  415. $B_{2,c}'$ & \underline{$\SI{17.52}{\percent}$} & $\SI{-0.74}{\percent}$ & \underline{$\SI{4.04}{\percent}$} & $\SI{-0.03}{\percent}$\\
  416. $B_{3,c}'$ & $\SI{17.65}{\percent}$ & $\SI{-0.54}{\percent}$ & $\SI{4.07}{\percent}$ & $\SI{+0.01}{\percent}$\\
  417. $B_{4,c}'$ & $\SI{17.82}{\percent}$ & $\SI{-0.75}{\percent}$ & $\SI{4.26}{\percent}$ & $\SI{+0.01}{\percent}$\\
  418. \bottomrule
  419. \end{tabular}
  420. \caption{Error rates of the optimized recognizer systems. The systems
  421. $B_{i,c}'$ were trained another $1000$ epochs with a learning rate
  422. of $\eta=0.05$. The value of the column \enquote{change} of the
  423. systems $B_{i,c}'$ is relative to $B_{i,c}$.}
  424. \label{table:complex-recognizer-systems-evaluation}
  425. \end{table}
  426. \section{Conclusion}
  427. Four baseline recognition systems were adjusted in many experiments and their
  428. recognition capabilities were compared in order to build a recognition system
  429. that can recognize 396 mathematical symbols with low error rates as well as to
  430. evaluate which preprocessing steps and features help to improve the recognition
  431. rate.
  432. All recognition systems were trained and evaluated with
  433. $\num{\totalCollectedRecordings{}}$ recordings for \totalClassesAnalyzed{}
  434. symbols. These recordings were collected by two crowdsourcing projects
  435. (\href{http://detexify.kirelabs.org/classify.html}{Detexify} and
  436. \href{write-math.com}{write-math.com}) and created with various devices. While
  437. some recordings were created with standard touch devices such as tablets and
  438. smartphones, others were created with the mouse.
  439. \Glspl{MLP} were used for the classification task. Four baseline systems with
  440. different numbers of hidden layers were used, as the number of hidden layer
  441. influences the capabilities and problems of \glspl{MLP}.
  442. All baseline systems used the same preprocessing queue. The recordings were
  443. scaled to fit into a unit square, shifted to $(0,0)$, resampled with linear
  444. interpolation so that every stroke had exactly 20~points which are spread
  445. equidistant in time. The 80~($x,y$) coordinates of the first 4~strokes were used
  446. to get exactly $160$ input features for every recording. The baseline system
  447. $B_2$ has a TOP-3 error of $\SI{5.75}{\percent}$.
  448. Adding two slightly rotated variants for each recording and hence tripling the
  449. training set made the systems $B_3$ and $B_4$ perform much worse, but improved
  450. the performance of the smaller systems.
  451. The global features re-curvature, ink, stoke count and aspect ratio improved the
  452. systems $B_1$--$B_3$, whereas the stroke center point feature made $B_2$ perform
  453. worse.
  454. Denoising auto-encoders were evaluated as one way
  455. to use pretraining, but by this the error rate increased notably. However,
  456. supervised layer-wise pretraining improved the performance decidedly.
  457. The stroke connect algorithm was added to the preprocessing steps of the
  458. baseline system as well as the re-curvature feature, the ink feature, the number
  459. of strokes and the aspect ratio. The training setup of the baseline system was
  460. changed to supervised layer-wise pretraining and the resulting model was trained
  461. with a lower learning rate again. This optimized recognizer $B_{2,c}'$ had a TOP-3
  462. error of $\SI{4.04}{\percent}$. This means that the TOP-3 error dropped by over
  463. $\SI{1.7}{\percent}$ in comparison to the baseline system $B_2$.
  464. A TOP-3 error of $\SI{4.04}{\percent}$ makes the system usable for symbol lookup.
  465. It could also be used as a starting point for the development of a
  466. multiple-symbol classifier.
  467. The aim of this work was to develop a symbol recognition system which is easy
  468. to use, fast and has high recognition rates as well as evaluating ideas for
  469. single symbol classifiers. Some of those goals were reached. The recognition
  470. system $B_{2,c}'$ evaluates new recordings in a fraction of a second and has
  471. acceptable recognition rates. Many algorithms were evaluated.
  472. However, there are still many other algorithms which could be evaluated and, at
  473. the time of this work, the best classifier $B_{2,c}'$ is only available
  474. through the Python package \texttt{hwrt}. It is planned to add an web version
  475. of that classifier online.
  476. \bibliographystyle{IEEEtranSA}
  477. \bibliography{write-math-ba-paper}
  478. \end{document}