glass.inc 391 B

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  1. #declare M_Glass= // Glass material
  2. material {
  3. texture {
  4. pigment {rgbt 1}
  5. finish {
  6. ambient 0.0
  7. diffuse 0.05
  8. specular 0.6
  9. roughness 0.005
  10. reflection {
  11. 0.1, 1.0
  12. fresnel on
  13. }
  14. conserve_energy
  15. }
  16. }
  17. interior {
  18. ior 1.5 // Glass refraction
  19. fade_power 1000
  20. fade_distance 0.9
  21. fade_color <0.1,0.1,0.9>
  22. }
  23. }