syntax = "proto2"; import "dragnn/protos/data.proto"; package syntaxnet.dragnn; // Describes single embedding "group", e.g., 'words', 'tags'. Each group shares // an embedding space. message FixedFeatureChannelTrace { // string-valued name of the group, e.g., 'words'. optional string name = 1; // The feature functions active in this embedding group. repeated FixedFeatures value_trace = 2; } // Trace for an entire linked feature channel. message LinkedFeatureChannelTrace { // Name of the embedding space. optional string name = 1; // The component that this feature links to. optional string source_component = 2; // The string-valued name of the translator function that maps a feature value // to a step index. optional string source_translator = 3; // The name of the layer that we are extracting from the identified step. optional string source_layer = 4; // Individual features within this group. repeated LinkFeatures value_trace = 5; } // The trace for a single step of a single Component. message ComponentStepTrace { // A caption/description to describe this step. This should fit in a graphical // node rendered to the screen. optional string caption = 1; repeated FixedFeatureChannelTrace fixed_feature_trace = 2; repeated LinkedFeatureChannelTrace linked_feature_trace = 3; // An *HTML-language* representation of the current state. optional string html_representation = 4; // The scores for each potential decision. (The mapping from index to name is // managed by the component.) repeated double outcome_score = 5; // Set to true once the step is finished. (This allows us to open a step after // each transition, without having to know if it will be used.) optional bool step_finished = 6 [default = false]; } // The traces for all steps for a single Component. message ComponentTrace { // Name of the component; should match the ComponentSpec. optional string name = 1; // The steps that have been taken by this Component. repeated ComponentStepTrace step_trace = 2; } // The traces for all Components. message MasterTrace { repeated ComponentTrace component_trace = 1; } // Main proto being used to trace parsing. message DragnnTrace { // For each sentence, there is a sequence of state sets storing tracing // information. repeated MasterTrace master_trace = 1; }